Auction Stats

14 - NPC item sale price

What steps will reproduce the problem?

1. Items with no NPC sale price display correct at first but then take the price of a previously viewed item with a sale price.

I see this was something that NPC Item Sale Price addon fixed, might want to take a look at how that was done.

User When Change
laconic1 May 14, 2009 at 02:08 UTC Changed status from Started to Fixed
laconic1 May 13, 2009 at 02:18 UTC Changed status from Fixed to Started
laconic1 May 13, 2009 at 02:16 UTC Changed status from Started to Fixed
laconic1 May 13, 2009 at 01:16 UTC Changed status from New to Started
laconic1 May 13, 2009 at 01:15 UTC Changed assigned to from filcon to laconic1
digitalchimp May 12, 2009 at 09:21 UTC Create

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  • 3 comments
  • Avatar of laconic1 laconic1 May 31, 2009 at 06:34 UTC - 0 likes

    I lied, I uploaded a beta version that has this fix (r9)

  • Avatar of digitalchimp digitalchimp May 13, 2009 at 05:38 UTC - 0 likes

    Yeah book of binding is one but a few other things as well, the resins for apothecary, seeds and crafting items with no sell price.

  • Avatar of laconic1 laconic1 May 13, 2009 at 00:36 UTC - 0 likes

    I think you're saying, hover mouse over your book of binding, no sales price comes up. Now hover mouse over another item, say a healing potion. Now hover back over book of binding, it now shows the same sales price as the healing potion.

    I've noticed this. I actually have a fix, simple as changing > to >=. Just forgot to put it in v2.1. Though I'd like to change it to "No sell price." instead of "0g0s0b". I'm not going to create an update just for this though, and I want to give time with v2.1 update to see if there are any problems. Though I've been running the fixes on my PC for a while. It is fixed in Repository.

    If you want to do a temp fix for yourself, just change line 399 in AuctionStats.lua to:

    if (itemData ~= nil and itemData.sellPrice >= 0) then
    
  • 3 comments

Facts

Last updated
May 14, 2009
Reported
May 12, 2009
Status
Fixed - Developer made requested changes. QA should verify.
Type
Defect - A shortcoming, fault, or imperfection
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees