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==Basics== Aura provides visual cues to the user depending upon criteria the users specifies. Being able to quickly see when you or your targets receive a certain buff or debuff, the time left on the buff, or knowing quickly when your have an ability come off cooldown can make or break the tide of a fight. This addon is based upon the addon Power Aura for World of Warcraft. Some things Aura can alert you on: *When you get a certain buff/debuff( "Enfeebling Strike", "Gork Sez Stop", etc ) *When you build enough career points( ie. "High Magic", "Grudge", etc ) *When an ability becomes available( ie. Reactionary styles ) *When an ability comes off of cooldown( ie: Any of them, including morale abilities ) *When you have a certain tactic on/off. *When you or your target get above/below a certain percent of hit points *When your action points go above or below a certain point What type of notifications can Aura give: *Display a texture of your choice on the screen **You specify the location, size, scale, rotation, color tint, including animation *Play a sound of your choice *Display alert text of your choice *Display a timer on effects, or on ability cooldown **You specify the location, size and color tint of the timer. ==Aura Settings== ===Command Line=== You can use /aura <option> <value> with the following options to change the throttling settings for Aura *general-effect-updates **Default is .4 **This is the amount of delay between updating Effect auras on yourself and your targets. *general-effect-timers **Default is .4 **This is the amount of delay between updating a timer for an Effect aura *general-ability-timers **Default is .4 **This is the amount of delay between updating a timer for an Ability aura. ===General=== *Aura Name: The name given to the aura by the user. This is to help the user know what the aura does. *X: The x-coordinate relative to the center of the screen where an aura is displayed. *Y: The y-coordinate relative to the center of the screen where an aura is displayed. *Rotation: This allows the user to rotate an aura on the screen. *Scale: This allows the user to increase the size of the aura on the screen *Circle Image: This crops the aura from a square to a circle. *Mirror Image: This mirrors the image. Note: This will not work if "Circle Image" is checked. *Hide Image: This setting allows a user to not display an aura when it becomes activated. This is useful if you would only like sound/alert text/etc when the aura activates. ===General Trigger=== The following settings are used for all trigger types. Whenever an aura is checked to see if it going to be displayed, these are checked first: *Only In Combat: The aura will only be displayed when the user is in combat. *Only Out of Combat: The aura will only be displayed when the user is out of combat. *Only In Group: The aura will only be displayed when the user is in a group. *Only In War Party: The aura will only be displayed when the user is in a warparty. *RvR Flagged: The aura will only be displayed when the user is flagged for RvR combat. *Not RvR Flagged: The aura will only be displayed when the user is not flagged for RvR combat. ===Ability Triggers=== This trigger is used to let the user know when an ability is available or on cooldown. Drag and drop the ability from your Abilities Window to the square within the configuration window. This will set the ability for the trigger. *Show When Not Active: The aura will only be displayed when the ability is on cooldown. *Require Explicit Active Check: This forces Aura to perform an explicit check with the client to see if the ability is active. You will want to check this if the ability is reactionary, or want to make sure you have enough AP to use a style. *Require LoS/Range/Valid Target Check: This forces Aura to perform a LoS/Range/Valid Target check on the ability. ===Action Point Triggers=== This trigger is used to have an aura display based upon your current action points. *Operator: This is the mathematical operator used when comparing your current action points to the configured amount. *Action Points: This is the number of action points used for the primary comparison. *Enable Secondary: By checking this, you are enabling the secondary operator. This allows the user to perform a range check. ** Secondary AND/OR: This allows the user to specify the logic used when comparing ranges. ** Secondary Operator: This is the operator used when performing the secondary check. ** Secondary Action Points: This is the number of action points used for the secondary comparison. *Maximum: This displays the characters current maximum number of action points. ===Career Resource Triggers=== This trigger is used to have an aura displayed based upon your current career resources. It should be noted that not all classes have career resources. *Operator: This is the mathematical operator used when comparing your current resources to the configured amount. *Resource Amount: This is the number of resources used for the primary comparison. *Enable Secondary: By checking this, you are enabling the secondary operator. This allows the user to perform a range check. ** Secondary AND/OR: This allows the user to specify the logic used when comparing ranges. ** Secondary Operator: This is the operator used when performing the secondary check. ** Secondary Action Points: This is the number of resources used for the secondary comparison. ===Effect Triggers=== This trigger is used to display an aura based on effects on yourself, friendly target, or enemy target. *Effect Name: This is the name of the effect the aura will be triggered off of. You can put multiple names here separated by a forward slash, and Aura will attempt to find all the names in an effect. You can leave the name blank, and Aura will not attempt to match names, only validate the rest of the settings. *Type: This is the type of effect for the aura to trigger off of. If its left to *"-Any-" this check is not performed. *Stacks: This enabled stack checking on an effect. **Operator: This is the operator used when performing the stack check. **Value: This is the value used when performing the stack check. *Show When Not Active: The aura will only be displayed when the effect is not present. *Exact Match: This forces the effect name comparison to an exact comparison, rather than searching an effect for the name. *Self Cast: This forces Aura to perform a check to see if you were the one who cast an effect. *On Yourself: This tells Aura to check effects on yourself. *Target Friendly: This tells Aura to check effects on your friendly target. *Target Enemy: This tells Aura to check effects on your enemy target. ===Hit Point Triggers=== This trigger is used to have an aura displayed based upon the percent hit points of yourself, friendly target or enemy target. *Unit Type: This lets you select which unit Aura will use the percent hit points from for comparisons. *Operator: This is the mathematical operator used when comparing hit points to the configured amount. *% Hit Points: This is the number of resources used for the primary comparison. *Enable Secondary: By checking this, you are enabling the secondary operator. This allows the user to perform a range check. ** Secondary AND/OR: This allows the user to specify the logic used when comparing ranges. ** Secondary Operator: This is the operator used when performing the secondary check. ** Secondary Hit Points: This is the number of resources used for the secondary comparison. ==Example Auras== This section contains information used to setup some example auras. Some will require a few minor changes based upon your class and needs, so feel free to experiment. *I would like to know when I do not have the "Prismatic Shield" enchantment on me **Aura Triggered By: Effect **Effect Name: Prismatic Shield **Type: Enchantment **Show When Not Active checked. **On Yourself checked. *I would like to know when I have "Gork Sez Stop" on me **Aura Triggered By: Effect **Effect Name: Gork Sez Stop **Type: Damaging **Exact Match checked. **On Yourself checked. *I would like to know when my friendly target has a hex, so I can dispel them. **Aura Triggered By: Effect **Effect Name: ~leave this blank~ **Type: Hex **Target Friendly checked. *I would like to know when my morale level X ability is active **Aura Triggered By: Ability **Drag your morale ability to the Ability Trigger window. *I would like to know when my morale level X ability is not active(with a cooldown timer) **Aura Triggered By: Ability **Drag your morale ability to the Ability Trigger window. **Show When Not Active checked. **Display Timer checked. 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