Release Notes:
2.7.0:
- General Changes:
- Added the ability to set a screen flash on activation and deactivation
- Added the ability to use an ability ID as an Effect Trigger name.
- Bug Fixes:
- Fixed a few issues with Effect Triggers that had a Combat/Out of Combat/RvR Flag/etc set on them.
2.5.4:
- Bug Fixes:
- Under certain conditions some effect triggers would remain visible after swapping targets. This is attempt #1 to fix the lingerings auras issue.
2.5.2:
- General Changes:
- Made some changes to the target effect handling code in an attempt to alleviate auras staying activated.
- Bug Fixes:
- Fixed an issue where an empty effect name would not function properly due to a function issue with the WAR version of Lua.
2.5.0:
- General Changes:
- Several optimizations were made to the effect handling code to speed up processing.
- Delimited effect names are now handled during preprocessing rather than while an effect is evaluated.
- A whitelist and blacklist of effects is now maintained to reduce the number of effect name comparisons that take place for effect triggers.
- Several optimizations were made to the effect handling code to speed up processing.
- Bug Fixes:
- Effects were not being cleared when a new target was selected, potentially leaving auras activated/deactivated when they should not have been.
2.3.7:
- Added initial changes for 1.2.1.
- Added ability import/export auras from your friends!
- Converted Aura to fully utilize the effect event changes Mythic introduced in previous patches.
- This has removed the need to throttle effect processing within Aura, while significantly improving efficiency.
2.2.0:
- Added ability to Share Auras between characters.
- You can use the "Share Auras" button on the main Aura configuration window to bring up a list of auras on all of your characters. You can then copy those auras to your current character.
- Note: If you have save_settings_per_character set to true in your UserSettings.xml you will not be able to see auras on your other characters.
2.1.5:
- Fixed issue with color picker not functioning.
2.1.4:
- Fixed typo in handling of Friendly Effect triggers.
2.1.3:
- Readded the /aura helper text to the printed initialization text
- Minor change to effect triggers for 1.1
2.1.2:
- Fixed a typo in a Show When Not Active check for tactic check. (Ticket #11)
2.1.1:
- Added code that will allow the "Self Cast" option to work once 1.1 goes live.
2.1.0:
- New Features:
- Enabled Only In Warparty effect trigger setting.
- Bug Fixes
- Fixed bug with Only In Group effect trigger setting.
- Optimizations:
- Added throttling to Only In Group and Only In Warparty triggers.
- In an ongoing effort to increase performance of Aura more throttling has been added. The default values should alleviate most of the performance issues, however, increasing them should offer increased performance in trade off for how fast auras are displayed.
- general-effect-updates - default is .4 - this is the amount of delay between updating Effect auras on yourself and your targets.
- general-effect-timers - default is .4 - this is the amount of delay between updating a timer for an Effect aura
- general-ability-timers - default is .4 - this is the amount of delay between updating a timer for an Ability aura.
2.0.4:
- Fixed a bug in multi-name effect handling.
2.0.3:
- Fixed a small issue with the engineRunning variable
2.0.2:
- Minor changes to effect triggers.
- Added logic to check for the removal of the id of the caster of an effect that will be in in 1.0.6.
2.0.1:
- Removed dependency to LibTime, as it is not needed.
2.0.0:
This release is initially being pushed as a beta, as a lot has changed under the hood.
- Bug Fixes:
- Fixed a bug in the career trigger GUI where the conditional and operator combo had their data doubled.
- Fixed a bug with "Only Out of Combat" trigger settings not properly registering
- Fixed a bug with "Only In Group" trigger settings not properly registering
- Fixed a bug where effects triggers with "Self Cast" enabled were only processing the first effect and exiting if not successful.
- Fixed a bug where if a target has more than 1 of the same effect and "Enable Stacks" were used, only the first effect would be processed.
- New Features
- Added new ability trigger configuration item: "Require LoS/Range/Valid Target Check". This item will perform an additional check to see if the target is valid, in line of sight and in range, before displaying an Aura. (Ticket: #4)
- Added "general-effect-timers" command line argument to allow users to tweak how often effect timer updates are processed. Default is .5
- Added "general-ability-timers" command line argument to allow users to tweak how often ability timer updates are processed. Default is .5
- You can now drop an ability onto the icon button on the aura configuration screen to set the icon of the aura. (Ticket #3)
- Optimizations
- Removed the effects processing on target update events, as target effects updated was handling this already.
- This should offer a significant performance increase
- Added code to prevent needless Morale trigger checks
- Added throttling to effect timers
- Added throttling to ability timers
- Redesigned various internal configurations to help ease future updates.
- Removed the effects processing on target update events, as target effects updated was handling this already.
1.1.2:
- Removed debug statement that would dump information to the debug window regardless of the "Debug Mode" setting.
1.1.1:
- Fixed issue with morale triggers not properly registering.
1.1.0: The following optimizations have been made:
- Aura will no longer process triggers for mouse over target changes.
- Aura will now properly check for an empty effect name before processing the name.
1.0.7:
- Fixed issue with incorrect variable name in the Aura Engine.
- Changed how saved settings are handled, as in some cases the SavedVariables.lua file was becoming corrupted.
1.0.5:
- Changed the name of Auras slash handler to prevent it from clashing with other addons.
1.0.4:
- In some cases the engine under the hood of Aura would start before the Warhammer client received the ability data for the player. This was causing Ability triggers to not be able to receive the proper information, so they would never be triggered. Additional handling code has been put in place to resolve this issue.
1.0.3:
- Further optimized the handling of ability triggers in the Aura Engine
- The Aura download files unintentionally had the directory inside of them named to reflect the Aura version rather than just the name Aura. This was causing issues with settings being saved, and the like.
- After installing 1.0.3, you will want to remove any old Aura directories named Aura-1.0.x where X is one of the release version numbers, as this will cause issues with your settings being saved.
Id like to apologize for the directory naming issue, as it may or may not require you to re-add Auras to your system.
1.0.2:
- Effects will now properly update in all cases
1.0.1:
- Removed erroneous effect handling call for abilities.
- Added Require Explicit Active Check for Abilities.
- If you have an Ability trigger for a reactionary ability, you will want to check this box for proper behavior.
1.0.0:
- Added character specific settings
- Reorganized the configuration tabs
- Removed the animation and timer tabs
- Added the Activation and Deactivation tabs
- Animations can be configured on both
- Sounds can be configured on both
- AlertText can be configured on both
- Timer display has been added for applicable trigger configurations.
- Effects who do not have "Show When Not Active" checked can display a timer
- Abilities who have "Show When Not Active" checked can display a timer.
- Two new trigger types have been added
- Action Point trigger
the ability to trigger an Aura based upon the amount of action points your character has - Hit Point trigger
the ability to trigger an Aura based upon the percent amount of hit points your character, friendly or enemy target has.
- Action Point trigger
- Added the "Hide Image" setting for an Aura.
- This allows the user to not display the texture when the Aura is activated. This can be useful if you would only like to activate the timer, sound or Alert text.
- Made several speed improvements under the hood allowing Aura to process faster.
0.9.5.4:
- Fixed a bug with effect stacks number combo box and morale level combo box.
- These have been converted to text edit boxes.
- I would recommend checking the stacks variable for effects and level for morale auras after installing this update.
0.9.5.3:
- Fixed typo in the 0.9.5.3 release
0.9.5.2:
- Fixed bug where the general trigger options( In combat, Out of Combat, In Group, RvR flagged and Not RvR flagged ) were not being properly applied to Ability or Career triggers.
0.9.5.1:
- Fixed Show When Not Active bug introduced in 0.9.5
0.9.5.0:
- Fixed an effect stacking calculation bug
0.9.4:
- Fixed issue with career resources that prevent Aura from loaded.
- Added L-Click tooltip information to Aura mouse over to lets users know they can left click an Aura while editing to view it on the screen.
Facts
- Date created
- Jan 25, 2009
- Last updated
- Dec 17, 2010