7 - Generic working fine, but not specific (effects type)
Aura is an extremely complex addon, as such, please provide as much information as possible when reporting a defect.
What steps will reproduce the problem?
100% reproduceable.
What is the expected output?
See warning text and or icon (if enabled) for specific (hostile) effects, during combat.
What do you see instead?
Generic effects only.
What version of Aura are you using?
v1.1.2
Please provide any additional information below.
http://i37.tinypic.com/2lidkx2.jpg
My config is a mix of generic (hostile) effects and specific (hostile) effects. Generic effects work 99% of the time. Specific ones do not.
I did try OnlyInCombat=True and OnlyInCombat=false, (via the gui) but neither works.
===================
SavedVariables.lua
===================
Aura.Configuration =
{
Characters =
{
["Ironfist/XXX"] =
{
Enabled = true,
Debug = false,
Version = 10102,
Auras =
{
},
},
["Magnus/XXX"] =
{
Enabled = true,
Debug = false,
Version = 10102,
Auras =
{
{
ActionPoints =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
TriggerType = 1,
Effect =
{
Self = true,
Type = 9,
ShowWhenNotActive = false,
Friendly = false,
EnableStacks = false,
SelfCast = false,
Name = L"",
ExactMatch = false,
StackCount = 0,
StackOperator = 1,
Enemy = false,
},
Trigger =
{
OnlyInWarParty = false,
NotRvRFlagged = false,
RvRFlagged = false,
OnlyInGroup = false,
OnlyOutOfCombat = false,
OnlyInCombat = false,
},
Internal =
{
_Activated = false,
},
Activation =
{
AlertText = L"",
AlertTextType = 1,
Sound = 1,
Animation = 1,
},
HitPoints =
{
EnableSecondary = false,
Type = 1,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Deactivation =
{
AlertText = L"",
AlertTextType = 1,
Sound = 1,
Animation = 1,
},
Career =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Name = L"Self Hex",
Morale =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Timer =
{
Enabled = false,
Font = 1,
OffsetX = 0,
Scale = 1,
OffsetY = 0,
},
Enabled = true,
Ability =
{
AbilityId = 0,
ShowWhenNotActive = false,
RequireExplicitActiveCheck = false,
},
Texture =
{
HideImage = false,
Type = 1,
Id = 13364,
Mirror = false,
Alpha = 1,
MirrorImage = false,
Rotation = 0,
TintR = 255,
TintG = 0,
TintB = 0,
CircledImage = false,
OffsetY = 240,
OffsetX = 30,
Scale = 0.5,
},
},
{
ActionPoints =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
TriggerType = 1,
Effect =
{
Self = true,
Type = 10,
ShowWhenNotActive = false,
Friendly = false,
EnableStacks = false,
SelfCast = false,
Name = L"",
ExactMatch = false,
StackCount = 0,
StackOperator = 1,
Enemy = false,
},
Trigger =
{
OnlyInWarParty = false,
NotRvRFlagged = false,
RvRFlagged = false,
OnlyInGroup = false,
OnlyOutOfCombat = false,
OnlyInCombat = false,
},
Internal =
{
_Activated = false,
},
Activation =
{
AlertText = L"",
AlertTextType = 1,
Sound = 1,
Animation = 1,
},
HitPoints =
{
EnableSecondary = false,
Type = 1,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Deactivation =
{
AlertText = L"",
AlertTextType = 1,
Sound = 1,
Animation = 1,
},
Career =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Name = L"Self Curse",
Morale =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Timer =
{
Enabled = false,
Font = 1,
OffsetX = 0,
Scale = 1,
OffsetY = 0,
},
Enabled = true,
Ability =
{
AbilityId = 0,
ShowWhenNotActive = false,
RequireExplicitActiveCheck = false,
},
Texture =
{
HideImage = false,
Type = 1,
Id = 2445,
Mirror = false,
Alpha = 1,
MirrorImage = false,
Rotation = 0,
TintR = 255,
TintG = 0,
TintB = 0,
CircledImage = false,
OffsetY = 240,
OffsetX = -30,
Scale = 0.5,
},
},
{
ActionPoints =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
TriggerType = 1,
Effect =
{
Self = false,
Type = 10,
ShowWhenNotActive = false,
Friendly = true,
EnableStacks = false,
SelfCast = false,
Name = L"",
ExactMatch = false,
StackCount = 0,
StackOperator = 1,
Enemy = false,
},
Trigger =
{
OnlyInWarParty = false,
NotRvRFlagged = false,
RvRFlagged = false,
OnlyInGroup = false,
OnlyOutOfCombat = false,
OnlyInCombat = false,
},
Internal =
{
_Activated = false,
},
Activation =
{
AlertText = L"",
AlertTextType = 1,
Sound = 1,
Animation = 1,
},
HitPoints =
{
EnableSecondary = false,
Type = 1,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Deactivation =
{
AlertText = L"",
AlertTextType = 1,
Sound = 1,
Animation = 1,
},
Career =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Name = L"Friendly Curse",
Morale =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Timer =
{
Enabled = false,
Font = 1,
OffsetX = 0,
Scale = 1,
OffsetY = 0,
},
Enabled = true,
Ability =
{
AbilityId = 0,
ShowWhenNotActive = false,
RequireExplicitActiveCheck = false,
},
Texture =
{
HideImage = false,
Type = 1,
Id = 2445,
Alpha = 1,
MirrorImage = false,
Rotation = 0,
TintR = 155,
TintG = 66,
TintB = 255,
CircledImage = false,
OffsetY = 240,
Scale = 0.5,
OffsetX = -100,
},
},
{
ActionPoints =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
TriggerType = 1,
Effect =
{
Self = false,
Type = 9,
ShowWhenNotActive = false,
Friendly = true,
EnableStacks = false,
SelfCast = false,
Name = L"",
ExactMatch = false,
StackCount = 0,
StackOperator = 1,
Enemy = false,
},
Trigger =
{
OnlyInWarParty = false,
NotRvRFlagged = false,
RvRFlagged = false,
OnlyInGroup = false,
OnlyOutOfCombat = false,
OnlyInCombat = false,
},
Internal =
{
_Activated = false,
},
Activation =
{
AlertText = L"",
AlertTextType = 1,
Sound = 1,
Animation = 1,
},
HitPoints =
{
EnableSecondary = false,
Type = 1,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Deactivation =
{
AlertText = L"",
AlertTextType = 1,
Sound = 1,
Animation = 1,
},
Career =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Name = L"Friendly Hex",
Morale =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Timer =
{
Enabled = false,
Font = 1,
OffsetX = 0,
Scale = 1,
OffsetY = 0,
},
Enabled = true,
Ability =
{
AbilityId = 0,
ShowWhenNotActive = false,
RequireExplicitActiveCheck = false,
},
Texture =
{
HideImage = false,
Type = 1,
Id = 13364,
Alpha = 1,
MirrorImage = false,
Rotation = 0,
TintR = 175,
TintG = 93,
TintB = 255,
CircledImage = false,
OffsetY = 240,
Scale = 0.5,
OffsetX = 100,
},
},
{
ActionPoints =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
TriggerType = 1,
Effect =
{
Self = true,
Type = 1,
ShowWhenNotActive = false,
Friendly = false,
EnableStacks = false,
SelfCast = false,
Name = L"Playing with Fire",
ExactMatch = true,
StackCount = 0,
StackOperator = 1,
Enemy = false,
},
Trigger =
{
OnlyInWarParty = false,
NotRvRFlagged = false,
RvRFlagged = false,
OnlyInGroup = false,
OnlyOutOfCombat = false,
OnlyInCombat = true,
},
Internal =
{
_Activated = false,
},
Activation =
{
AlertText = L"Stop healing!",
AlertTextType = 10,
Sound = 7,
Animation = 1,
},
HitPoints =
{
EnableSecondary = false,
Type = 1,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Deactivation =
{
AlertText = L"",
AlertTextType = 1,
Sound = 1,
Animation = 1,
},
Career =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Name = L"Playing with Fire",
Morale =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Timer =
{
Enabled = false,
Font = 1,
OffsetX = 0,
Scale = 1,
OffsetY = 0,
},
Enabled = true,
Ability =
{
AbilityId = 0,
ShowWhenNotActive = false,
RequireExplicitActiveCheck = false,
},
Texture =
{
HideImage = false,
Type = 1,
Id = 13344,
Alpha = 1,
MirrorImage = false,
Rotation = 0,
TintR = 255,
TintG = 255,
TintB = 255,
CircledImage = false,
OffsetY = -300,
Scale = 1,
OffsetX = 0,
},
},
{
ActionPoints =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
TriggerType = 1,
Effect =
{
Self = true,
Type = 1,
ShowWhenNotActive = false,
Friendly = false,
EnableStacks = false,
SelfCast = false,
Name = L"Choking Smoke",
ExactMatch = true,
StackCount = 0,
StackOperator = 1,
Enemy = false,
},
Trigger =
{
OnlyInWarParty = false,
NotRvRFlagged = false,
RvRFlagged = false,
OnlyInGroup = false,
OnlyOutOfCombat = false,
OnlyInCombat = true,
},
Internal =
{
_Activated = false,
},
Activation =
{
AlertText = L"YOU ARE SILENCED!",
AlertTextType = 10,
Sound = 1,
Animation = 1,
},
HitPoints =
{
EnableSecondary = false,
Type = 1,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Deactivation =
{
AlertText = L"",
AlertTextType = 1,
Sound = 1,
Animation = 1,
},
Career =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Name = L"Choking Smoke",
Morale =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Timer =
{
Enabled = false,
Font = 1,
OffsetX = 0,
Scale = 1,
OffsetY = 0,
},
Enabled = true,
Ability =
{
AbilityId = 0,
ShowWhenNotActive = false,
RequireExplicitActiveCheck = false,
},
Texture =
{
HideImage = true,
Type = 1,
Id = 13409,
Alpha = 1,
MirrorImage = false,
Rotation = 0,
TintR = 255,
TintG = 255,
TintB = 255,
CircledImage = false,
OffsetY = -300,
Scale = 1,
OffsetX = 120,
},
},
{
ActionPoints =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
TriggerType = 1,
Effect =
{
Self = true,
Type = 1,
ShowWhenNotActive = false,
Friendly = false,
EnableStacks = false,
SelfCast = false,
Name = L"Law of Gold",
ExactMatch = true,
StackCount = 0,
StackOperator = 1,
Enemy = false,
},
Trigger =
{
OnlyInWarParty = false,
NotRvRFlagged = false,
RvRFlagged = false,
OnlyInGroup = false,
OnlyOutOfCombat = false,
OnlyInCombat = true,
},
Internal =
{
_Activated = false,
},
Activation =
{
AlertText = L"YOU ARE SILENCED!",
AlertTextType = 10,
Sound = 1,
Animation = 1,
},
HitPoints =
{
EnableSecondary = false,
Type = 1,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Deactivation =
{
AlertText = L"",
AlertTextType = 1,
Sound = 1,
Animation = 1,
},
Career =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Name = L"Law of Gold",
Morale =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Timer =
{
Enabled = false,
Font = 1,
OffsetX = 0,
Scale = 1,
OffsetY = 0,
},
Enabled = true,
Ability =
{
AbilityId = 0,
ShowWhenNotActive = false,
RequireExplicitActiveCheck = false,
},
Texture =
{
HideImage = true,
Type = 1,
Id = 20252,
Alpha = 1,
MirrorImage = false,
Rotation = 0,
TintR = 255,
TintG = 255,
TintB = 255,
CircledImage = false,
OffsetY = -300,
Scale = 1,
OffsetX = -120,
},
},
{
ActionPoints =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
TriggerType = 1,
Effect =
{
Self = true,
Type = 1,
ShowWhenNotActive = false,
Friendly = false,
EnableStacks = false,
SelfCast = false,
Name = L"Whispering Wind",
ExactMatch = true,
StackCount = 0,
StackOperator = 1,
Enemy = false,
},
Trigger =
{
OnlyInWarParty = false,
NotRvRFlagged = false,
RvRFlagged = false,
OnlyInGroup = false,
OnlyOutOfCombat = false,
OnlyInCombat = true,
},
Internal =
{
_Activated = false,
},
Activation =
{
AlertText = L"YOU ARE SILENCED!",
AlertTextType = 10,
Sound = 1,
Animation = 1,
},
HitPoints =
{
EnableSecondary = false,
Type = 1,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Deactivation =
{
AlertText = L"",
AlertTextType = 1,
Sound = 1,
Animation = 1,
},
Career =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Name = L"Whispering Wind",
Morale =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Timer =
{
Enabled = false,
Font = 1,
OffsetX = 0,
Scale = 1,
OffsetY = 0,
},
Enabled = true,
Ability =
{
AbilityId = 0,
ShowWhenNotActive = false,
RequireExplicitActiveCheck = false,
},
Texture =
{
HideImage = true,
Type = 1,
Id = 13395,
Alpha = 1,
MirrorImage = false,
Rotation = 0,
TintR = 255,
TintG = 255,
TintB = 255,
CircledImage = false,
OffsetY = -420,
Scale = 1,
OffsetX = 0,
},
},
{
ActionPoints =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
TriggerType = 1,
Effect =
{
Self = true,
Type = 1,
ShowWhenNotActive = false,
Friendly = false,
EnableStacks = false,
SelfCast = false,
Name = L"Absence of Faith",
ExactMatch = true,
StackCount = 0,
StackOperator = 1,
Enemy = false,
},
Trigger =
{
OnlyInWarParty = false,
NotRvRFlagged = false,
RvRFlagged = false,
OnlyInGroup = false,
OnlyOutOfCombat = false,
OnlyInCombat = true,
},
Internal =
{
_Activated = false,
},
Activation =
{
AlertText = L"STOP HEALING!",
AlertTextType = 10,
Sound = 1,
Animation = 1,
},
HitPoints =
{
EnableSecondary = false,
Type = 1,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Deactivation =
{
AlertText = L"",
AlertTextType = 1,
Sound = 1,
Animation = 1,
},
Career =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Name = L"Absence of Faith",
Morale =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Timer =
{
Enabled = false,
Font = 1,
OffsetX = 0,
Scale = 1,
OffsetY = 0,
},
Enabled = true,
Ability =
{
AbilityId = 0,
ShowWhenNotActive = false,
RequireExplicitActiveCheck = false,
},
Texture =
{
HideImage = true,
Type = 1,
Id = 4508,
Alpha = 1,
MirrorImage = false,
Rotation = 0,
TintR = 255,
TintG = 255,
TintB = 255,
CircledImage = false,
OffsetY = -420,
Scale = 1,
OffsetX = -120,
},
},
{
ActionPoints =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
TriggerType = 1,
Effect =
{
Self = true,
Type = 1,
ShowWhenNotActive = false,
Friendly = false,
EnableStacks = false,
SelfCast = false,
Name = L"Vow of Silence",
ExactMatch = true,
StackCount = 0,
StackOperator = 1,
Enemy = false,
},
Trigger =
{
OnlyInWarParty = false,
NotRvRFlagged = false,
RvRFlagged = false,
OnlyInGroup = false,
OnlyOutOfCombat = false,
OnlyInCombat = true,
},
Internal =
{
_Activated = false,
},
Activation =
{
AlertText = L"YOU ARE SILENCED!",
AlertTextType = 10,
Sound = 1,
Animation = 1,
},
HitPoints =
{
EnableSecondary = false,
Type = 1,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Deactivation =
{
AlertText = L"",
AlertTextType = 1,
Sound = 1,
Animation = 1,
},
Career =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Name = L"Vow of Silence",
Morale =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Timer =
{
Enabled = false,
Font = 1,
OffsetX = 0,
Scale = 1,
OffsetY = 0,
},
Enabled = true,
Ability =
{
AbilityId = 0,
ShowWhenNotActive = false,
RequireExplicitActiveCheck = false,
},
Texture =
{
HideImage = true,
Type = 1,
Id = 4540,
Alpha = 1,
MirrorImage = false,
Rotation = 0,
TintR = 255,
TintG = 255,
TintB = 255,
CircledImage = false,
OffsetY = -420,
Scale = 1,
OffsetX = 120,
},
},
{
ActionPoints =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
TriggerType = 1,
Effect =
{
Self = true,
Type = 1,
ShowWhenNotActive = false,
Friendly = false,
EnableStacks = false,
SelfCast = false,
Name = L"Thin the Herd",
ExactMatch = true,
StackCount = 0,
StackOperator = 1,
Enemy = false,
},
Trigger =
{
OnlyInWarParty = false,
NotRvRFlagged = true,
OnlyInCombat = true,
OnlyInGroup = false,
OnlyOutOfCombat = false,
RvRFlagged = false,
},
Internal =
{
_Activated = false,
},
Texture =
{
HideImage = true,
Type = 1,
Id = 13451,
Alpha = 1,
TintG = 255,
Rotation = 0,
TintR = 255,
OffsetX = 0,
TintB = 255,
Scale = 1,
OffsetY = -580,
CircledImage = false,
MirrorImage = false,
},
Ability =
{
AbilityId = 0,
ShowWhenNotActive = false,
RequireExplicitActiveCheck = false,
},
Deactivation =
{
Sound = 1,
AlertTextType = 1,
AlertText = L"",
Animation = 1,
},
Enabled = true,
Name = L"Thin the Herd",
Morale =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Timer =
{
Enabled = false,
Font = 1,
OffsetX = 0,
Scale = 1,
OffsetY = 0,
},
Career =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
HitPoints =
{
EnableSecondary = false,
Type = 1,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Activation =
{
Sound = 1,
AlertTextType = 10,
AlertText = L"STOP HEALING!",
Animation = 1,
},
},
{
ActionPoints =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
TriggerType = 1,
Effect =
{
Self = true,
Type = 1,
ShowWhenNotActive = false,
Friendly = false,
EnableStacks = false,
SelfCast = false,
Name = L"Boiling Blood",
ExactMatch = true,
StackCount = 0,
StackOperator = 1,
Enemy = false,
},
Trigger =
{
OnlyInWarParty = false,
NotRvRFlagged = false,
RvRFlagged = false,
OnlyInGroup = false,
OnlyOutOfCombat = false,
OnlyInCombat = true,
},
Internal =
{
_Activated = false,
},
Activation =
{
AlertText = L"Boiling Blood",
AlertTextType = 10,
Sound = 1,
Animation = 1,
},
HitPoints =
{
EnableSecondary = false,
Type = 1,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Deactivation =
{
AlertText = L"",
AlertTextType = 1,
Sound = 1,
Animation = 1,
},
Name = L"Boiling Blood",
Career =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Morale =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Timer =
{
Enabled = false,
Font = 1,
OffsetX = 0,
Scale = 1,
OffsetY = 0,
},
Enabled = true,
Ability =
{
AbilityId = 0,
ShowWhenNotActive = false,
RequireExplicitActiveCheck = false,
},
Texture =
{
HideImage = true,
Type = 1,
Id = 20265,
Alpha = 1,
Rotation = 0,
MirrorImage = false,
TintR = 255,
OffsetX = 0,
TintB = 255,
OffsetY = -200,
CircledImage = false,
Scale = 1,
TintG = 255,
},
},
{
ActionPoints =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
TriggerType = 1,
Effect =
{
Self = true,
Type = 1,
ShowWhenNotActive = false,
Friendly = false,
EnableStacks = false,
SelfCast = false,
Name = L"Detonate",
ExactMatch = true,
StackCount = 0,
StackOperator = 1,
Enemy = false,
},
Trigger =
{
OnlyInWarParty = false,
NotRvRFlagged = false,
RvRFlagged = false,
OnlyInGroup = false,
OnlyOutOfCombat = false,
OnlyInCombat = true,
},
Internal =
{
_Activated = false,
},
Activation =
{
AlertText = L"Detonate",
AlertTextType = 16,
Sound = 1,
Animation = 1,
},
HitPoints =
{
EnableSecondary = false,
Type = 1,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Deactivation =
{
AlertText = L"",
AlertTextType = 1,
Sound = 1,
Animation = 1,
},
Name = L"Detonate",
Career =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Morale =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Timer =
{
Enabled = false,
Font = 1,
OffsetX = 0,
Scale = 1,
OffsetY = 0,
},
Enabled = true,
Ability =
{
AbilityId = 0,
ShowWhenNotActive = false,
RequireExplicitActiveCheck = false,
},
Texture =
{
HideImage = true,
Type = 1,
Id = "00000",
Alpha = 1,
Rotation = 0,
MirrorImage = false,
TintR = 255,
OffsetX = 0,
TintB = 255,
OffsetY = -200,
CircledImage = false,
Scale = 1,
TintG = 255,
},
},
{
ActionPoints =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
TriggerType = 1,
Effect =
{
Self = true,
Type = 1,
ShowWhenNotActive = false,
Friendly = false,
EnableStacks = false,
SelfCast = false,
Name = L"Withering Heat",
ExactMatch = true,
StackCount = 0,
StackOperator = 1,
Enemy = false,
},
Trigger =
{
OnlyInWarParty = false,
NotRvRFlagged = false,
RvRFlagged = false,
OnlyInGroup = false,
OnlyOutOfCombat = false,
OnlyInCombat = false,
},
Internal =
{
_Activated = false,
},
Activation =
{
AlertText = L"Withering Heat",
AlertTextType = 15,
Sound = 1,
Animation = 1,
},
HitPoints =
{
EnableSecondary = false,
Type = 1,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Deactivation =
{
AlertText = L"",
AlertTextType = 1,
Sound = 1,
Animation = 1,
},
Name = L"Withering Heat",
Career =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Morale =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Timer =
{
Enabled = false,
Font = 1,
OffsetX = 0,
Scale = 1,
OffsetY = 0,
},
Enabled = true,
Ability =
{
AbilityId = 0,
ShowWhenNotActive = false,
RequireExplicitActiveCheck = false,
},
Texture =
{
HideImage = true,
Type = 1,
Id = "00000",
Alpha = 1,
Rotation = 0,
MirrorImage = false,
TintR = 255,
OffsetX = 0,
TintB = 255,
OffsetY = -200,
CircledImage = false,
Scale = 1,
TintG = 255,
},
},
{
ActionPoints =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
TriggerType = 1,
Effect =
{
Self = true,
Type = 1,
ShowWhenNotActive = false,
Friendly = false,
EnableStacks = false,
SelfCast = false,
Name = L"Ignite",
ExactMatch = true,
StackCount = 0,
StackOperator = 1,
Enemy = false,
},
Trigger =
{
OnlyInWarParty = false,
NotRvRFlagged = false,
RvRFlagged = false,
OnlyInGroup = false,
OnlyOutOfCombat = false,
OnlyInCombat = true,
},
Internal =
{
_Activated = false,
},
Activation =
{
AlertText = L"Ignite",
AlertTextType = 16,
Sound = 1,
Animation = 1,
},
HitPoints =
{
EnableSecondary = false,
Type = 1,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Deactivation =
{
AlertText = L"",
AlertTextType = 1,
Sound = 1,
Animation = 1,
},
Name = L"Ignite",
Career =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Morale =
{
EnableSecondary = false,
SecondaryConditional = true,
Value = 1,
SecondaryValue = 1,
SecondaryOperator = 1,
Operator = 1,
},
Timer =
{
Enabled = false,
Font = 1,
OffsetX = 0,
Scale = 1,
OffsetY = 0,
},
Enabled = true,
Ability =
{
AbilityId = 0,
ShowWhenNotActive = false,
RequireExplicitActiveCheck = false,
},
Texture =
{
HideImage = true,
Type = 1,
Id = "00000",
Alpha = 1,
Rotation = 0,
MirrorImage = false,
TintR = 255,
OffsetX = 0,
TintB = 255,
OffsetY = -200,
CircledImage = false,
Scale = 1,
TintG = 255,
},
},
},
},
["Magnus/XXX"] =
{
Enabled = true,
Version = 10102,
Debug = false,
Auras =
{
},
},
},
Classes =
{
},
Default =
{
},
Servers =
{
},
}
| User | When | Change |
|---|---|---|
| wikki | Dec 01, 2008 at 23:39 UTC | Changed status from New to Invalid |
| Narcolepse | Nov 10, 2008 at 21:07 UTC | Create |
- 8 comments
- 8 comments
Facts
- Last updated
- Dec 01, 2008
- Reported
- Nov 10, 2008
- Status
- Invalid - This was not a valid report.
- Type
- Defect - A shortcoming, fault, or imperfection
- Priority
- Medium - Normal priority.
- Votes
- 0
- Reply
- #8
wikki Dec 01, 2008 at 23:38 UTC - 0 likesNo update in over 2 weeks, so I will assume the issues were resolved by my suggestions.
Closing this ticket.
- Reply
- #7
wikki Nov 15, 2008 at 21:52 UTC - 0 likesAny update on whether or not the proper capitalization of effect names worked for you?
- Reply
- #6
wikki Nov 11, 2008 at 08:34 UTC - 0 likesFor the Playing With Fire, in the saved variables listed above, using Exact Match will fail as the exact name of the buff is "Playing With Fire" versus the "Playing with Fire" that is in the configuration.
The same will be true for a lot of the buffs, with Exact Match need to make sure the spelling on the effect names is correct with proper capitalization.
- Reply
- #5
Narcolepse Nov 11, 2008 at 05:14 UTC - 0 likesAlso I've created two "Show When Not Active" buffs. Both identical settings. One works, the other doesn't! LOL. (One icon does not appear when buff is ready)
Want a new .lua or want me to hold off for v2.0.0?
- Reply
- #4
Narcolepse Nov 11, 2008 at 05:07 UTC - 0 likesI know for certain that "Playing With Fire" doesn't work as I've checked combat logs. "Ignite" and "Detonate" seem to work ok. Some of them I'm unsure as the alert text needs to be changed to reflect the spell name while testing.
- Reply
- #3
wikki Nov 11, 2008 at 04:27 UTC - 0 likesOf the auras in the configuration file, which ones are not working as you would expect?
- Reply
- #2
wikki Nov 11, 2008 at 04:14 UTC - 0 likesThe alert type text shouldnt make much of a difference, as the aura needs to validation one way or another before those are executed.
Im going to hold off on fully researching this, as Im very close to releasing 2.0.0 that addresses a few small logic issues when dealing with the Only In Combat/Only Out of Combat flags, among a few others.
The pre-release 2.0.0 notes are posted here if you would like to check: http://war.curseforge.com/projects/aura/pages/release-notes/
- Reply
- #1
Narcolepse Nov 11, 2008 at 00:44 UTC - 0 likesI'm going to confirm this with further testing, but I have got two of them to work by changing the alert type text from "movement RVR" (which didn't appear to work) to "Achievement Renown" (which the two working ones have.
If I can confirm this, I'll let you know!