Change log
Version 1.08:
- IMPORTANT! Now requires LibUtils and LibCereal to be installed!
- Due to the release of patch 1.1 of Warhammer, this release was rushed out to accomodate for the changes.
- Fixed save/load to work again after a file format change in 1.1.
- Corrected some missing XML elements that were renamed in 1.1.
Version 1.07 Beta:
- Requires LibUtils and LibCereal to be installed.
- Includes a work-around for the Warhammer bug where the PlayerDeath() function is called even when the player didn't really die. (Such as when he zones.)
- Uses LibUtils to allow saving at any time. (/bd save) It will also save whenever the player zones. I did this because I found it frustrating that all of the new stats don't get saved if Warhammer crashes and its been crashing a lot for me since patch 1.06.
- After this patch, Blood Debt data should be relatively secure because it is stored in its own data file rather than at the mercy of the Warhammer API. Data is stored in logs/BloodDebtData.txt.
- Makes an attempt to convert the old kill/death data from the old format to the new format. I'm not positive that it will always work so please let me know if it works or if it doesn't work. (To backup stats, make a copy of your SavedVariables.lua in the BloodDebt directory.)
Version 1.06:
- Fix the bug where some player deaths were going unnoticed.
- Add renown/XP to the output.
- Fix bug where old code got reverted into the latest version and different characters were sharing statistics rather than each having their own.
Facts
- Uploaded on
- 12 Dec 2008
- Game version
- Beta 3.0
- Filename
- BloodDebt_1.08.zip
- Size
- 9.4 KiB
- MD5
- c7cb768aa73418b40c924e15779e7cd1
- Type
- Beta
- Status
- Normal