1 - CurseProfiler.Save Exceeds Maximum LUA String Length
It seems that curseprofiler is exceeding the limits of WAR's LUA engine, and causing the game to crash. All of the curseprofiler data is saved to a single string variable: CurseProfiler.Save
WAR cannot handle strings greater than a length of 400,000 or so. It crashes on shutdown/startup when an SV string has a length greater than that.
There is nothing in CurseProfiler to limit the length of CurseProfiler.Save
Please see the project: http://war.curseforge.com/projects/limitstest/
Execute test 1.2, as per the LimitsTest.lua comments and you'll see the problem.
| User | When | Change |
|---|---|---|
| ckknight | Mon, 01 Dec 2008 21:41:29 | Changed project from CurseForge.com to Curse Profiler |
| Nemes | Thu, 27 Nov 2008 02:41:21 | Create |
Facts
- Last updated on
- 01 Dec 2008
- Reported on
- 27 Nov 2008
- Status
- New - Issue has not had initial review yet.
- Type
- Defect - A shortcoming, fault, or imperfection
- Priority
- Medium - Normal priority.