DAoCBuff

3 - Separate movable frame with cooldowns

It would be really great if this addons could be expanded to include cooldowns with option to select timeframe of what abilities to take into account. I don't know if api provides access in information about what cooldown each ability has. It would be nice to have it in separate frame from buffs/debuffs.

Basically what I mean is that I'd like to see cooldown of all the abilities that have cooldown grater then 10s and less then 30m [so that those abilities that have cooldown <= to 10s || cooldown > 30 min are not shown].

I'm not sure if this is even possible, just posting an idea I have ;)

User When Change
Crestor Nov 15, 2008 at 22:32 UTC Changed status from Started to Fixed
Crestor Nov 02, 2008 at 14:28 UTC Changed status from Replied to Started
Crestor Nov 02, 2008 at 14:28 UTC Changed status from Waiting to Replied
Crestor Oct 15, 2008 at 07:18 UTC Changed status from Replied to Waiting
mkosan Oct 12, 2008 at 15:28 UTC Changed status from Waiting to Replied
Crestor Oct 12, 2008 at 11:27 UTC Changed assigned to from None to Crestor
Crestor Oct 11, 2008 at 13:00 UTC Changed status from New to Waiting
mkosan Oct 11, 2008 at 10:12 UTC Create

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  • Avatar of Crestor Crestor Nov 15, 2008 at 22:32 UTC - 0 likes

    The first version of CDown has been released.
    http://war.curse.com/downloads/war-addons/details/cdown.aspx

  • Avatar of mkosan mkosan Nov 09, 2008 at 03:35 UTC - 0 likes

    they don't really need to know in which row to go, only when to wrap to next one.

    you forgot to include your email in the pm you sent me so I can't reply to it. Drop me another one with it.

  • Avatar of Crestor Crestor Nov 02, 2008 at 19:14 UTC - 0 likes

    It is defenitly easier because when we set buffs/debuffs they dont know in which row they are, this is determinte when DAoCBuff initializes.

  • Avatar of mkosan mkosan Nov 02, 2008 at 17:09 UTC - 0 likes

    It's hard to believe that moving the window in accordance to other's size will be easier then spanning a row of debuffs into a next row. But form the user's side either works xD

  • Avatar of Crestor Crestor Nov 02, 2008 at 15:39 UTC - 0 likes

    not directly
    but iam working on a "sticky" feature
    where the debuff-window or so will move itself to a proper position
    becasue implementing rowsplitting and window splittung is too much work

  • Avatar of mkosan mkosan Nov 02, 2008 at 15:28 UTC - 0 likes

    great I'm looking forward to that :) I can help testing, if needed.

    A bit offtopic, but important to me - is option for row splitting by buffs/debuffs instead of separate frame coming along? I like to keep my debuffs under buffs, but having 2-3 rows of each, make them either overlap each other eventually or leaves a huge space in between [if you move them thinking ahead of how far will the top one span].

    Having both in one frame will allow for dynamic resizing as needed.

  • Avatar of Crestor Crestor Nov 02, 2008 at 14:28 UTC - 0 likes

    Did some research and found nothing realy useful ...
    but that fascinated me so I digged myself into the API of mythic and now I have a first working prototype :)

    I will create a new project here at curse(forge) when it is tested properly.
    I hope that Olmi will build me a nice Optionswindow for it. *g*

  • Avatar of Crestor Crestor Oct 15, 2008 at 07:18 UTC - 0 likes

    I know this markup is terrible,
    so i read everything again what you wrote,
    and iam untderstanding a littlebit more now,
    for the next few days i havent got any time for this
    but i will come back at this to look if the API is giving me something usefull.

  • Avatar of mkosan mkosan Oct 14, 2008 at 22:37 UTC - 0 likes

    I was thinking more along doing exactly the same window for cooldwns as you have for buffs/debuffs. Exactly the same. As to place of the label - be it on the buff icon or under it - it doesn't really matter to me all that much as long as it's clearly readable and I can place it on top-middle of the screen where I can keep track of it all the time. Ideally I'd have something like this:
    <<code>> -- ---

    BuffsCooldowns
    Debuffs

    --- ---- <</code>>
    Basically buffs and debuffs in the same frame but separate rows, and cooldowsn in another frame side by side with buffs.

    PS
    btw the markup here totally sucks. the codebox should dispaly things with fix-width font :/ bugs everywhere...

  • Avatar of Crestor Crestor Oct 13, 2008 at 19:59 UTC - 0 likes

    if i think about that,
    there isnt much place for an extra label for the cooldown
    what do you think how it should look ?

Facts

Last updated
Nov 15, 2008
Reported
Oct 11, 2008
Status
Fixed - Developer made requested changes. QA should verify.
Type
Enhancement - A change which is intended to better the project in some way
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees