Dead Target Lock does two things:
1) Keeps your friendly target selected even after they die. This fixes the really annoying problem of wasting your instant cast morale abilities on yourself by pressing the button the moment your target dies. Now it'll just give you a "Target is Dead" error and it won't waste it.
2) Maintains your friendly target. To deselect your current friendly target you have to double click on the ground or hit ESC twice.
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If you have any questions you can either leave a comment or find me in game (Fruit on Ironfist or Meepo on Kragg).
This mod uses code from TargetLast.
- 3 comments
- 3 comments
Facts
- Date created
- 04 Oct 2008
- Category
- Last update
- 06 Oct 2008
- Development stage
- Inactive
- Language
- enUS
- License
- MIT License
- Curse link
- Dead Target Lock
- Recent files
- R: Dead Target Lock 1.2 for Beta 3.0 on 06 Oct 2008
- R: Dead Target Lock 1.1 for Beta 3.0 on 04 Oct 2008
- R: Dead Target Lock 1.0 for Beta 3.0 on 04 Oct 2008
- #3
Aiiane Sun, 05 Oct 2008 01:20:35What you've done is fine, no worries.
- #2
Shazbot Sat, 04 Oct 2008 23:21:04Hmm I thought I included credits for the TargetLast author. I must've uploaded the original .mod file I used instead of the one I prepared for the package.
I only added credit in the .mod file, but where would you like me to put it?
- #1
Aiiane Sat, 04 Oct 2008 23:12:10Hi Shazbot,
I notice that you've basically taken the code for this directly from TargetLast, and just stripped away the rest of TargetLast's functionality by removing the functions. While the license I use for TargetLast (the MIT license) does allow you to use the code, it also requires that you include a copy of the license with the usage (you can review the license here on CurseForge). Please either change the license type of your project to the MIT license, or include a copy of it with your package with proper acknowledgment. Thanks.