Example: Warrior Priest
Ok, this warrior priest is somewhere around 20 and has no mastery points(to keep it simple).
He wants to use a double handed hammer and maintain a perfect synergy of action points and righteous fury so he can fight that hero mob solo.
We follow the example for the first sequence up to the point where we add actions.
The first action we add is Divine Assault. By using it often we save action points and we wont build more righteous fury than we can hold. But its a huge drain and we do not want to end up without righteous fury when we need to recast our hots. Thats why we activate the check "isCareerResource" and set the parameter to ">= 200". Also we need to make sure the ability is not on cooldown and avaiable. So we also activate "isAbilityNotOnCooldown", "isAbilityEnabled" and "isTargetValid". In this sequence we obviously need skills to build fury. We add our snare skil since it does more damage than the standard attack skill. The check used for the snare skill are "isAbilityNotOnCooldown", "isAbilityEnabled" and "isTargetValid". We also add the standard attack skill since the snare skill has a 5 second cooldown. The checks for that skill are "isAbilityEnabled" and "isTargetValid"(it has no cooldown). To get a better ratio for dmg/actionpoints we add Castigation(the dot skill i think). We want it to be cast prior to other melee attacks so we use the button up to move the action right behind Divine Assault. We add the following checks to it "isAbilityNotOnCooldown", "isAbilityEnabled" and "isTargetValid". Since the cooldown of Castigation is lower than the debuff time we use the command "/virtcool" to open up the virtual cooldown page. We select Castigation and set its virutal cooldown to 10. We close the virtual cooldown dialog and proceed. We also would like to use Sigmars Fist to buff us with. To do that we add the skill and set the checks "isAbilityNotOnCooldown", "isAbilityEnabled", "isTargetValid" and "isBuffNotOnFriendlyTarget". isBuffNotOnFriendlyTarget prevents us automatically from using it again before the buff runs out(on our defensive/friendly target), so we do not need to set up a virtual cooldown. We move Sigmars Fist right below Castigation. Thats our offense so far.
Now we want to add some defense. We create a second sequence and select it. We add the skill Divine Aid and Healing Hand. Those are our hots and can be used when we need additional healing. Both hots get the checks "isAbilityEnabled", "isTargetValid" and "isBuffNotOnFriendlyTarget". Now we can hit this sequence without the fear of casting our hots when they are already running.
This example is just a simple idea of what can be done. You could for example lock your offense with a check against health > 25% and switch to healing attacks if the situation is dire. Or put in your 1 second cast breath attack to rebuild a lot of fury at the cost of few actionpoints. Keep in mind that DECA is not intended to do all the work, keeping some skills on a manual trigger is sometimes better. For example aoe knockbacks from tanks have positional value and should not be used simply on the status of you and your target. The breath attack builds more fury if it hits more enemys so you might want to keep it manually. However a lot of actions are simple enough to deduct and instead of having 15 shortcuts or sacrificing some skills and focusing on your main line you can bind them together.
Facts
- Date created
- 08 Feb 2009
- Last updated
- 08 Feb 2009