Information
Infinity is my little pet project to create a more simple yet effective unitframe addon. Instead of a complex ingame config I would like to keep everything lua based. This includes positions and sizing, I find that I am much better at placing things where I want them when I can give an exact position. The aura system is something I thought would be useful, where buffs are shown above the unitframe, and debuffs are shown below, making it much easier to see what general kind of effect you have on.
Layout
The PLAYER | TARGET | FRIENDLY frames can be positioned by opening `config.lua` however none of the other settings will do anything at the moment.
WIP
- Auras:
- Filtering: Only show player casted abilities on all types of targets
- Buffs: Displayed above the unitframe
- Debuffs: Displayed below the unitframe
TODO
- Class Mechanic Bars [config setting]
- Party
- Friendly HUD [config setting]
- Hostile HUD [config setting]
- Style System
- I want to have a complex style system where mutliple style sub-addons can be created by individual users and they can register with the base addon.
BUGS
- Hiding: After a reloadui if you had a target sometimes the frame will remain blank without any information until a new target is acquired.
- There appears to be an issue with `hostile objects` they may not show up or may show as 0% (doors etc)
Facts
- Date created
- 04 Mar 2009
- Category
- Last update
- 28 Jul 2009
- Development stage
- Inactive
- Language
- enUS
- License
- MIT License
- Curse link
- Infinity
- Recent files
- R: 0.3 for 1.3 on 28 Jul 2009
- R: 0.2.1 for 1.3 on 28 Jul 2009
- B: 0.2 for 1.3 on 27 Jul 2009
- A: v0.1-3-gedc3936 for 1.3 on 27 Jul 2009
- A: v0.1-2-gf6f7e2d for 1.1.1 on 10 Mar 2009