Latest LibCombatCalcs Files http://war.curseforge.com/addons/libcombatcalcs/files/ The latest files available for LibCombatCalcs en-us Sat, 04 Oct 2008 10:07:02 +0000 CurseForge.com (http://www.curseforge.com) r20081004100547 http://war.curseforge.com/addons/libcombatcalcs/files/10-r20081004100547/ <p>commit e04ab4f847ff290ce28f3cab140ca9c5c980f1a8<br> Author: Paul &#34;TBBle&#34; Hampson &lt;<a href="mailto:%50%61%75%6c%2e%48%61%6d%70%73%6f%6e%40%50%6f%62%6f%78%2e%63%6f%6d" rel="nofollow">&#80;&#97;&#117;&#108;&#46;&#72;&#97;&#109;&#112;&#115;&#111;&#110;&#64;&#80;&#111;&#98;&#111;&#120;&#46;&#99;&#111;&#109;</a>&gt;<br> Date:&nbsp; &nbsp;Sat Oct 4 20:05:47 2008 +1000</p> <p>&nbsp;&nbsp; &nbsp;Forgot to clear the recorded damage value label</p> <p>commit 1118a156f07c03cef849e597077f1602b5d7f026<br> Author: Paul &#34;TBBle&#34; Hampson &lt;<a href="mailto:%50%61%75%6c%2e%48%61%6d%70%73%6f%6e%40%50%6f%62%6f%78%2e%63%6f%6d" rel="nofollow">&#80;&#97;&#117;&#108;&#46;&#72;&#97;&#109;&#112;&#115;&#111;&#110;&#64;&#80;&#111;&#98;&#111;&#120;&#46;&#99;&#111;&#109;</a>&gt;<br> Date:&nbsp; &nbsp;Sat Oct 4 19:20:57 2008 +1000</p> <p>&nbsp;&nbsp; &nbsp;Initial implementation of the Mob Info window<br> &nbsp;&nbsp; &nbsp;<br> &nbsp;&nbsp; &nbsp;Added a Mob Info window, accessed with /lcc mobinfo, which shows mobs which you<br> &nbsp;&nbsp; &nbsp;have hit with an autoattack which this could guess a toughness value from, and<br> &nbsp;&nbsp; &nbsp;any abilities you've hit them with.<br> &nbsp;&nbsp; &nbsp;<br> &nbsp;&nbsp; &nbsp;Guessing toughness from an autoattack requires that either you only have a<br> &nbsp;&nbsp; &nbsp;melee or ranged weapon equipped, or one or the other would result in a negative<br> &nbsp;&nbsp; &nbsp;toughness for the given damage.<br> &nbsp;&nbsp; &nbsp;<br> &nbsp;&nbsp; &nbsp;Note that when running this addon, the mob log data will grow without bound,<br> &nbsp;&nbsp; &nbsp;presumably crashing your client eventually. Use the Delete button in the Mob<br> &nbsp;&nbsp; &nbsp;Info window to remove a mob from the record. I also recommend you only load<br> &nbsp;&nbsp; &nbsp;this module if and when you want to examine your combat numbers.<br> &nbsp;&nbsp; &nbsp;<br> &nbsp;&nbsp; &nbsp;Allows overriding the calculated toughness value for a mob, and the casting<br> &nbsp;&nbsp; &nbsp;time (ie time over which DPS is calculated) for the ability.<br> &nbsp;&nbsp; &nbsp;<br> &nbsp;&nbsp; &nbsp;You currently have to select which stat and weapon DPS values apply, since<br> &nbsp;&nbsp; &nbsp;there's no way in-game to tell that and I haven't put in the infrastructure for<br> &nbsp;&nbsp; &nbsp;databasing that yet.<br> &nbsp;&nbsp; &nbsp;<br> &nbsp;&nbsp; &nbsp;Also cleaned up the debug output a lot, now you get a single line of debug<br> &nbsp;&nbsp; &nbsp;output per hit, showing the results of the combat log parse.<br> &nbsp;&nbsp; &nbsp;<br> &nbsp;&nbsp; &nbsp;The data collection for the Mob Info window ignores critical hits but not<br> &nbsp;&nbsp; &nbsp;debuffed hits. So make sure you don't apply any relevant debuffs (ie. toughness<br> &nbsp;&nbsp; &nbsp;or damage, Armour/Resist is OK) to enemies.<br> &nbsp;&nbsp; &nbsp;<br> &nbsp;&nbsp; &nbsp;Buffs for your stats should be fine, we use the same values as the Player<br> &nbsp;&nbsp; &nbsp;information window. However, bonus damage from things like Warcry are probably<br> &nbsp;&nbsp; &nbsp;going to affect the numbers.<br> &nbsp;&nbsp; &nbsp;<br> &nbsp;&nbsp; &nbsp;Also, it doesn't (cannot!) distinguish between on-hand and off-hand damage, so<br> &nbsp;&nbsp; &nbsp;best to not use this with an off-hand weapon, although it appears that every<br> &nbsp;&nbsp; &nbsp;off-hand attack is preceeded by an on-hand attack so all it'll do is complain<br> &nbsp;&nbsp; &nbsp;that the toughness of the mob appears to have changed.</p> <p>commit db0e276dfaa121a403f21a5392335286e8552d43<br> Author: Paul &#34;TBBle&#34; Hampson &lt;<a href="mailto:%50%61%75%6c%2e%48%61%6d%70%73%6f%6e%40%50%6f%62%6f%78%2e%63%6f%6d" rel="nofollow">&#80;&#97;&#117;&#108;&#46;&#72;&#97;&#109;&#112;&#115;&#111;&#110;&#64;&#80;&#111;&#98;&#111;&#120;&#46;&#99;&#111;&#109;</a>&gt;<br> Date:&nbsp; &nbsp;Mon Sep 29 14:17:59 2008 +1000</p> <p>&nbsp;&nbsp; &nbsp;Add .pkgmeta file to indicate dependancy on LibSlash<br> &nbsp;&nbsp; &nbsp;<br> &nbsp;&nbsp; &nbsp;.pkgmeta file borrowed from SpamMeNot due to an extreme case of laziness</p> <p>commit 584cd638144287ff820f4fa4366e69f80ce91a45<br> Author: Paul &#34;TBBle&#34; Hampson &lt;<a href="mailto:%50%61%75%6c%2e%48%61%6d%70%73%6f%6e%40%50%6f%62%6f%78%2e%63%6f%6d" rel="nofollow">&#80;&#97;&#117;&#108;&#46;&#72;&#97;&#109;&#112;&#115;&#111;&#110;&#64;&#80;&#111;&#98;&#111;&#120;&#46;&#99;&#111;&#109;</a>&gt;<br> Date:&nbsp; &nbsp;Sun Sep 28 22:42:14 2008 +1000</p> <p>&nbsp;&nbsp; &nbsp;Initial introduction to curseforge.<br> &nbsp;&nbsp; &nbsp;<br> &nbsp;&nbsp; &nbsp;Noisy, whiney and only somewhat working. But it's a start.</p> Sat, 04 Oct 2008 10:07:02 +0000 http://war.curseforge.com/addons/libcombatcalcs/files/10-r20081004100547/ http://war.curseforge.com/addons/libcombatcalcs/files/10-r20081004100547/ no-reply@curseforge.com (TBBle) v0.0-mobinfo http://war.curseforge.com/addons/libcombatcalcs/files/9-v0-0-mobinfo/ <p>commit 1118a156f07c03cef849e597077f1602b5d7f026<br> Author: Paul &#34;TBBle&#34; Hampson &lt;<a href="mailto:%50%61%75%6c%2e%48%61%6d%70%73%6f%6e%40%50%6f%62%6f%78%2e%63%6f%6d" rel="nofollow">&#80;&#97;&#117;&#108;&#46;&#72;&#97;&#109;&#112;&#115;&#111;&#110;&#64;&#80;&#111;&#98;&#111;&#120;&#46;&#99;&#111;&#109;</a>&gt;<br> Date:&nbsp; &nbsp;Sat Oct 4 19:20:57 2008 +1000</p> <p>&nbsp;&nbsp; &nbsp;Initial implementation of the Mob Info window<br> &nbsp;&nbsp; &nbsp;<br> &nbsp;&nbsp; &nbsp;Added a Mob Info window, accessed with /lcc mobinfo, which shows mobs which you<br> &nbsp;&nbsp; &nbsp;have hit with an autoattack which this could guess a toughness value from, and<br> &nbsp;&nbsp; &nbsp;any abilities you've hit them with.<br> &nbsp;&nbsp; &nbsp;<br> &nbsp;&nbsp; &nbsp;Guessing toughness from an autoattack requires that either you only have a<br> &nbsp;&nbsp; &nbsp;melee or ranged weapon equipped, or one or the other would result in a negative<br> &nbsp;&nbsp; &nbsp;toughness for the given damage.<br> &nbsp;&nbsp; &nbsp;<br> &nbsp;&nbsp; &nbsp;Note that when running this addon, the mob log data will grow without bound,<br> &nbsp;&nbsp; &nbsp;presumably crashing your client eventually. Use the Delete button in the Mob<br> &nbsp;&nbsp; &nbsp;Info window to remove a mob from the record. I also recommend you only load<br> &nbsp;&nbsp; &nbsp;this module if and when you want to examine your combat numbers.<br> &nbsp;&nbsp; &nbsp;<br> &nbsp;&nbsp; &nbsp;Allows overriding the calculated toughness value for a mob, and the casting<br> &nbsp;&nbsp; &nbsp;time (ie time over which DPS is calculated) for the ability.<br> &nbsp;&nbsp; &nbsp;<br> &nbsp;&nbsp; &nbsp;You currently have to select which stat and weapon DPS values apply, since<br> &nbsp;&nbsp; &nbsp;there's no way in-game to tell that and I haven't put in the infrastructure for<br> &nbsp;&nbsp; &nbsp;databasing that yet.<br> &nbsp;&nbsp; &nbsp;<br> &nbsp;&nbsp; &nbsp;Also cleaned up the debug output a lot, now you get a single line of debug<br> &nbsp;&nbsp; &nbsp;output per hit, showing the results of the combat log parse.<br> &nbsp;&nbsp; &nbsp;<br> &nbsp;&nbsp; &nbsp;The data collection for the Mob Info window ignores critical hits but not<br> &nbsp;&nbsp; &nbsp;debuffed hits. So make sure you don't apply any relevant debuffs (ie. toughness<br> &nbsp;&nbsp; &nbsp;or damage, Armour/Resist is OK) to enemies.<br> &nbsp;&nbsp; &nbsp;<br> &nbsp;&nbsp; &nbsp;Buffs for your stats should be fine, we use the same values as the Player<br> &nbsp;&nbsp; &nbsp;information window. However, bonus damage from things like Warcry are probably<br> &nbsp;&nbsp; &nbsp;going to affect the numbers.<br> &nbsp;&nbsp; &nbsp;<br> &nbsp;&nbsp; &nbsp;Also, it doesn't (cannot!) distinguish between on-hand and off-hand damage, so<br> &nbsp;&nbsp; &nbsp;best to not use this with an off-hand weapon, although it appears that every<br> &nbsp;&nbsp; &nbsp;off-hand attack is preceeded by an on-hand attack so all it'll do is complain<br> &nbsp;&nbsp; &nbsp;that the toughness of the mob appears to have changed.</p> <p>commit db0e276dfaa121a403f21a5392335286e8552d43<br> Author: Paul &#34;TBBle&#34; Hampson &lt;<a href="mailto:%50%61%75%6c%2e%48%61%6d%70%73%6f%6e%40%50%6f%62%6f%78%2e%63%6f%6d" rel="nofollow">&#80;&#97;&#117;&#108;&#46;&#72;&#97;&#109;&#112;&#115;&#111;&#110;&#64;&#80;&#111;&#98;&#111;&#120;&#46;&#99;&#111;&#109;</a>&gt;<br> Date:&nbsp; &nbsp;Mon Sep 29 14:17:59 2008 +1000</p> <p>&nbsp;&nbsp; &nbsp;Add .pkgmeta file to indicate dependancy on LibSlash<br> &nbsp;&nbsp; &nbsp;<br> &nbsp;&nbsp; &nbsp;.pkgmeta file borrowed from SpamMeNot due to an extreme case of laziness</p> <p>commit 584cd638144287ff820f4fa4366e69f80ce91a45<br> Author: Paul &#34;TBBle&#34; Hampson &lt;<a href="mailto:%50%61%75%6c%2e%48%61%6d%70%73%6f%6e%40%50%6f%62%6f%78%2e%63%6f%6d" rel="nofollow">&#80;&#97;&#117;&#108;&#46;&#72;&#97;&#109;&#112;&#115;&#111;&#110;&#64;&#80;&#111;&#98;&#111;&#120;&#46;&#99;&#111;&#109;</a>&gt;<br> Date:&nbsp; &nbsp;Sun Sep 28 22:42:14 2008 +1000</p> <p>&nbsp;&nbsp; &nbsp;Initial introduction to curseforge.<br> &nbsp;&nbsp; &nbsp;<br> &nbsp;&nbsp; &nbsp;Noisy, whiney and only somewhat working. But it's a start.</p> Sat, 04 Oct 2008 09:39:07 +0000 http://war.curseforge.com/addons/libcombatcalcs/files/9-v0-0-mobinfo/ http://war.curseforge.com/addons/libcombatcalcs/files/9-v0-0-mobinfo/ no-reply@curseforge.com (TBBle) v0.0-proofofconcept http://war.curseforge.com/addons/libcombatcalcs/files/5-v0-0-proofofconcept/ <p>commit db0e276dfaa121a403f21a5392335286e8552d43<br> Author: Paul &#34;TBBle&#34; Hampson &lt;<a href="mailto:%50%61%75%6c%2e%48%61%6d%70%73%6f%6e%40%50%6f%62%6f%78%2e%63%6f%6d" rel="nofollow">&#80;&#97;&#117;&#108;&#46;&#72;&#97;&#109;&#112;&#115;&#111;&#110;&#64;&#80;&#111;&#98;&#111;&#120;&#46;&#99;&#111;&#109;</a>&gt;<br> Date:&nbsp; &nbsp;Mon Sep 29 14:17:59 2008 +1000</p> <p>&nbsp;&nbsp; &nbsp;Add .pkgmeta file to indicate dependancy on LibSlash<br> &nbsp;&nbsp; &nbsp;<br> &nbsp;&nbsp; &nbsp;.pkgmeta file borrowed from SpamMeNot due to an extreme case of laziness</p> <p>commit 584cd638144287ff820f4fa4366e69f80ce91a45<br> Author: Paul &#34;TBBle&#34; Hampson &lt;<a href="mailto:%50%61%75%6c%2e%48%61%6d%70%73%6f%6e%40%50%6f%62%6f%78%2e%63%6f%6d" rel="nofollow">&#80;&#97;&#117;&#108;&#46;&#72;&#97;&#109;&#112;&#115;&#111;&#110;&#64;&#80;&#111;&#98;&#111;&#120;&#46;&#99;&#111;&#109;</a>&gt;<br> Date:&nbsp; &nbsp;Sun Sep 28 22:42:14 2008 +1000</p> <p>&nbsp;&nbsp; &nbsp;Initial introduction to curseforge.<br> &nbsp;&nbsp; &nbsp;<br> &nbsp;&nbsp; &nbsp;Noisy, whiney and only somewhat working. But it's a start.</p> Tue, 30 Sep 2008 01:23:59 +0000 http://war.curseforge.com/addons/libcombatcalcs/files/5-v0-0-proofofconcept/ http://war.curseforge.com/addons/libcombatcalcs/files/5-v0-0-proofofconcept/ no-reply@curseforge.com (TBBle)