LibCombatCalcs

r20081004100547

Change log

commit e04ab4f847ff290ce28f3cab140ca9c5c980f1a8
Author: Paul "TBBle" Hampson <Paul.Hampson@Pobox.com>
Date:   Sat Oct 4 20:05:47 2008 +1000

    Forgot to clear the recorded damage value label

commit 1118a156f07c03cef849e597077f1602b5d7f026
Author: Paul "TBBle" Hampson <Paul.Hampson@Pobox.com>
Date:   Sat Oct 4 19:20:57 2008 +1000

    Initial implementation of the Mob Info window
    
    Added a Mob Info window, accessed with /lcc mobinfo, which shows mobs which you
    have hit with an autoattack which this could guess a toughness value from, and
    any abilities you've hit them with.
    
    Guessing toughness from an autoattack requires that either you only have a
    melee or ranged weapon equipped, or one or the other would result in a negative
    toughness for the given damage.
    
    Note that when running this addon, the mob log data will grow without bound,
    presumably crashing your client eventually. Use the Delete button in the Mob
    Info window to remove a mob from the record. I also recommend you only load
    this module if and when you want to examine your combat numbers.
    
    Allows overriding the calculated toughness value for a mob, and the casting
    time (ie time over which DPS is calculated) for the ability.
    
    You currently have to select which stat and weapon DPS values apply, since
    there's no way in-game to tell that and I haven't put in the infrastructure for
    databasing that yet.
    
    Also cleaned up the debug output a lot, now you get a single line of debug
    output per hit, showing the results of the combat log parse.
    
    The data collection for the Mob Info window ignores critical hits but not
    debuffed hits. So make sure you don't apply any relevant debuffs (ie. toughness
    or damage, Armour/Resist is OK) to enemies.
    
    Buffs for your stats should be fine, we use the same values as the Player
    information window. However, bonus damage from things like Warcry are probably
    going to affect the numbers.
    
    Also, it doesn't (cannot!) distinguish between on-hand and off-hand damage, so
    best to not use this with an off-hand weapon, although it appears that every
    off-hand attack is preceeded by an on-hand attack so all it'll do is complain
    that the toughness of the mob appears to have changed.

commit db0e276dfaa121a403f21a5392335286e8552d43
Author: Paul "TBBle" Hampson <Paul.Hampson@Pobox.com>
Date:   Mon Sep 29 14:17:59 2008 +1000

    Add .pkgmeta file to indicate dependancy on LibSlash
    
    .pkgmeta file borrowed from SpamMeNot due to an extreme case of laziness

commit 584cd638144287ff820f4fa4366e69f80ce91a45
Author: Paul "TBBle" Hampson <Paul.Hampson@Pobox.com>
Date:   Sun Sep 28 22:42:14 2008 +1000

    Initial introduction to curseforge.
    
    Noisy, whiney and only somewhat working. But it's a start.

Facts

Uploaded on
04 Oct 2008
Game version
  • Beta 3.0
Filename
LibCombatCalcs-r20081004100547.zip
Size
13.8 KiB
MD5
1d113bb8d113d489530de168850a8d26
Type
Alpha
Status
Normal

Authors