LibCombatCalcs

Future plans

My current plans for this library, not necessarily in order.

  • Determine if abilityIDs are consistent across clients, which would allow for a default blacklist by ID rather than name.
  • Implement hook scripts so this is actually useful as an event-mangling library
  • Add a tooltip for Abilities showing the values I have extracted and allowing overrides.
    • Need to be able to mark DPS sources for abilities, since there's no way I've seen to get this data from the API.
  • Stop dumping crap into the Debug window. ^_^
  • Work out why AbilityName from WORLD_OBJ_EVENT doesn't match Ability.name from GetAbilityData()
  • Add preferences and settings, particularly to disable the MobLog to avoid filling up memory with hit data.

Done as per v0.0-mobinfo

  • Keep track of a mob (type or ID) to try and build a more comprehensive picture.
    • Once we have landed an autoattack on a mob, we probably know its toughness. So we can use that to identify ability affect combinations that are correct, and when ability effect combinations are wrong
  • Some kind of window showing recent mobs fought and the calculations I have made against them

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Facts

Date created
30 Sep 2008
Last updated
04 Oct 2008

Author