My current plans for this library, not necessarily in order.
- Determine if abilityIDs are consistent across clients, which would allow for a default blacklist by ID rather than name.
- Implement hook scripts so this is actually useful as an event-mangling library
- Add a tooltip for Abilities showing the values I have extracted and allowing overrides.
- Need to be able to mark DPS sources for abilities, since there's no way I've seen to get this data from the API.
- Stop dumping crap into the Debug window. ^_^
- Work out why AbilityName from WORLD_OBJ_EVENT doesn't match Ability.name from GetAbilityData()
- Add preferences and settings, particularly to disable the MobLog to avoid filling up memory with hit data.
Done as per v0.0-mobinfo
- Keep track of a mob (type or ID) to try and build a more comprehensive picture.
- Once we have landed an autoattack on a mob, we probably know its toughness. So we can use that to identify ability affect combinations that are correct, and when ability effect combinations are wrong
- Some kind of window showing recent mobs fought and the calculations I have made against them
Facts
- Date created
- 30 Sep 2008
- Last updated
- 04 Oct 2008