6 - Persistent settings and pins across all characters
You can change the .mod file to allow persistent settings and/or global saving of settings and pins for all characters.
<VersionSettings gameVersion="1.2.1" windowsVersion="1.0" savedVariablesVersion="1.0" />
and change these depending on what you want to be shared across all the characters.:
<SavedVariables> <SavedVariable name="MM_PinTypes" global="true" /> <SavedVariable name="MM_PinStorage" global="true" /> <SavedVariable name="MM_Settings" global="true" /> <SavedVariable name="MapMonster.PinTypes" global="true" /> <SavedVariable name="MapMonster.PinStorage" global="true" /> <SavedVariable name="MapMonster.Settings" global="true" /> <SavedVariable name="MapMonster_CalibratedOffset" global="true" /> <SavedVariable name="MapMonster_CalibratedMapSize" global="true" /> <!--@alpha@ <!--<SavedVariable name="MapMonster_Tools.Positions" global="true" />--> @end-alpha@--> </SavedVariables>
| User | When | Change |
|---|---|---|
| Philosound | Feb 14, 2011 at 21:31 UTC | Changed status from New to Fixed |
| Philosound | Feb 14, 2011 at 21:31 UTC | Changed assigned to from None to Philosound |
| Philosound | Feb 14, 2011 at 21:31 UTC | Changed assigned to from Bloodwalker to None |
| Philosound | Feb 14, 2011 at 21:31 UTC | Changed assigned to from None to Bloodwalker |
| Philosound | Feb 14, 2011 at 21:31 UTC | Changed assigned to from Bloodwalker to None |
| digitalchimp | May 08, 2009 at 10:19 UTC | Create |
- 1 comment
- 1 comment
Facts
- Last updated
- Feb 14, 2011
- Reported
- May 08, 2009
- Status
- Fixed - Developer made requested changes. QA should verify.
- Type
- Enhancement - A change which is intended to better the project in some way
- Priority
- Medium - Normal priority.
- Votes
- 0
- Reply
- #1
Philosound Feb 14, 2011 at 21:31 UTC - 0 likesFixed with versions >0.4