Map Monster

6 - Persistent settings and pins across all characters

You can change the .mod file to allow persistent settings and/or global saving of settings and pins for all characters.

                <VersionSettings gameVersion="1.2.1" windowsVersion="1.0" savedVariablesVersion="1.0" />

and change these depending on what you want to be shared across all the characters.:

                <SavedVariables>
			<SavedVariable name="MM_PinTypes" global="true" />
			<SavedVariable name="MM_PinStorage" global="true" />
			<SavedVariable name="MM_Settings" global="true" />
			<SavedVariable name="MapMonster.PinTypes" global="true" />
			<SavedVariable name="MapMonster.PinStorage" global="true" />
			<SavedVariable name="MapMonster.Settings" global="true" />
			<SavedVariable name="MapMonster_CalibratedOffset" global="true" />
			<SavedVariable name="MapMonster_CalibratedMapSize" global="true" />
			<!--@alpha@
			<!--<SavedVariable name="MapMonster_Tools.Positions" global="true" />-->
			@end-alpha@-->
		</SavedVariables>
User When Change
Philosound Feb 14, 2011 at 21:31 UTC Changed status from New to Fixed
Philosound Feb 14, 2011 at 21:31 UTC Changed assigned to from None to Philosound
Philosound Feb 14, 2011 at 21:31 UTC Changed assigned to from Bloodwalker to None
Philosound Feb 14, 2011 at 21:31 UTC Changed assigned to from None to Bloodwalker
Philosound Feb 14, 2011 at 21:31 UTC Changed assigned to from Bloodwalker to None
digitalchimp May 08, 2009 at 10:19 UTC Create

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  • 1 comment
  • 1 comment

Facts

Last updated
Feb 14, 2011
Reported
May 08, 2009
Status
Fixed - Developer made requested changes. QA should verify.
Type
Enhancement - A change which is intended to better the project in some way
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees