1 - Colors for Bright Wizard/Sorceress
What does the provided patch do?
Added color support for Bright Wizard and Sorceress depending on what stage they're in (0 gray, 1-10 green, 11-30 yellow, 31-70 orange, 71-90 red, 91-100 purple), so its easy to see at first glance if you better get rid of the build up cumbustion.
Since I was at it and played a Swordmaster at that time, I also added color codes for their different balance states. (Blue, green and yellow based on the original UI colors)
Added the same for Black Orc (Green, yellow, red based on their colors)
Please provide any additional information below.
Entire sourcecode (mechanic.lua
Mechanic = {}
function Mechanic.Initialize()
CreateWindow("MechanicWindow", true)
LayoutEditor.RegisterWindow( "MechanicWindow",
L"Mechanic Indicator",
L"Displays the current mechanic value.",
false, false,
true, nil )
RegisterEventHandler (SystemData.Events.PLAYER_CAREER_RESOURCE_UPDATED "Mechanic.UpdateResourceDisplay";)
end
function Mechanic.UpdateResourceDisplay(previousResourceValue, currentResourceValue)
if GameData.Player.career.line == GameData.CareerLine.ARCHMAGE then
if currentResourceValue > 5 then
LabelSetText("MechanicWindowText", L""..(currentResourceValue-5))
LabelSetTextColor("MechanicWindowText", 0, 200, 255) -- blue for tranquility
else
if currentResourceValue > 0 then
LabelSetTextColor("MechanicWindowText", 255, 200, 0) -- yellow for force
else
LabelSetTextColor("MechanicWindowText", 213, 2, 0) -- red for nothing
end
LabelSetText("MechanicWindowText", L""..currentResourceValue)
end
elseif GameData.Player.career.line == GameData.CareerLine.SHAMAN then
if currentResourceValue > 5 then
LabelSetText("MechanicWindowText", L""..(currentResourceValue-5))
LabelSetTextColor("MechanicWindowText", 213, 2, 0) -- red for gork's waagh
else
if currentResourceValue > 0 then
LabelSetTextColor("MechanicWindowText", 255, 200, 0) -- gold for mork's waagh
else
LabelSetTextColor("MechanicWindowText", 150, 150, 150) -- gray for nothing
end
LabelSetText("MechanicWindowText", L""..currentResourceValue)
end
elseif GameData.Player.career.line == GameData.CareerLine.BRIGHT_WIZARD then
LabelSetText("MechanicWindowText", L""..(currentResourceValue))
if currentResourceValue > 90 then
LabelSetTextColor("MechanicWindowText", 128, 0, 128) -- purple for 91 - 100
elseif currentResourceValue > 70 then
LabelSetTextColor("MechanicWindowText", 255, 0, 0) -- red for 71 - 90
elseif currentResourceValue > 30 then
LabelSetTextColor("MechanicWindowText", 244, 122, 0) -- Orange for 31 - 70
elseif currentResourceValue > 10 then
LabelSetTextColor("MechanicWindowText", 255, 255, 0) -- Yellow for 11 - 30
elseif currentResourceValue > 0 then
LabelSetTextColor("MechanicWindowText", 47, 243, 12) -- green for 1 - 10
else
LabelSetTextColor("MechanicWindowText", 150, 150, 150) -- gray for nothing
end
elseif GameData.Player.career.line == GameData.CareerLine.SORCERER then
LabelSetText("MechanicWindowText", L""..(currentResourceValue))
if currentResourceValue > 90 then
LabelSetTextColor("MechanicWindowText", 128, 0, 128) -- purple for 91 - 100
elseif currentResourceValue > 70 then
LabelSetTextColor("MechanicWindowText", 255, 0, 0) -- red for 71 - 90
elseif currentResourceValue > 30 then
LabelSetTextColor("MechanicWindowText", 244, 122, 0) -- Orange for 31 - 70
elseif currentResourceValue > 10 then
LabelSetTextColor("MechanicWindowText", 255, 255, 0) -- Yellow for 11 - 30
elseif currentResourceValue > 0 then
LabelSetTextColor("MechanicWindowText", 47, 243, 12) -- green for 1 - 10
else
LabelSetTextColor("MechanicWindowText", 150, 150, 150) -- gray for nothing
end
elseif GameData.Player.career.line == GameData.CareerLine.SWORDMASTER then
LabelSetText("MechanicWindowText", L""..(currentResourceValue))
if currentResourceValue == 0 then
LabelSetTextColor("MechanicWindowText", 0, 0, 255) -- blue for normal Balance
elseif currentResourceValue == 1 then
LabelSetTextColor("MechanicWindowText", 47, 243, 12) -- green for Improved Balance
elseif currentResourceValue == 2 then
LabelSetTextColor("MechanicWindowText", 255, 255, 0) -- Yellow for Perfect balance
end
elseif GameData.Player.career.line == GameData.CareerLine.BLACK_ORC then
LabelSetText("MechanicWindowText", L""..(currentResourceValue))
if currentResourceValue == 0 then
LabelSetTextColor("MechanicWindowText", 47, 243, 12) -- green for No Plan
elseif currentResourceValue == 1 then
LabelSetTextColor("MechanicWindowText", 255, 255, 0) -- Yellow for Da gud plan
elseif currentResourceValue == 2 then
LabelSetTextColor("MechanicWindowText", 255, 0, 0) -- red for Da best plan
end
else
LabelSetText("MechanicWindowText", L""..currentResourceValue)
end
end
| User | When | Change |
|---|---|---|
| Eriandi | Mon, 29 Sep 2008 12:58:19 | Create |