30 - Virtual Cooldown
A definable virtual cooldown would come in handy, as some abilities do not immediately put an effect on your target, but after a short time. When put in a priority row, these actions are unnecessarily repeated. There will probably be more reasons people will want to avoid spamming certain actions. I believe DECA already has something similar.
Exampe:
/nb add 1[Acid Bomb]1s[Flashband Grenade]1s
Now the first action, meant to be a thrown acid grenade, puts an DoT/debuff effect on the target after the assumed end of the flight animation. This happens to be a little longer than the global cooldown, so your (great) addon would trigger the same action twice.
Adding a custom cd of, perhaps, 1.5s, for this action would solve this issue, I'm thinking of sumfing like
/nb add 1[Acid Bomb]1s,1c,1500vcd[Flashband Grenade]1s
.
Btw, your addon is so versatile it borders to OP... ^^
- 3 comments
- 3 comments
Facts
- Last updated
- Feb 10, 2009
- Reported
- Feb 10, 2009
- Status
- Fixed - Developer made requested changes. QA should verify.
- Type
- Enhancement - A change which is intended to better the project in some way
- Priority
- Medium - Normal priority.
- Votes
- 0
- Reply
- #3
Kenh Feb 11, 2009 at 20:16 UTC - 0 likesWorks fine with the following lines, thanks. Have to test it yet under heaby battle conditions with lag and low fps. Didn't expect such a rapid implementation, thanks.
-- Acid Bomb
NerfedButtons.CareerwideVCD[1514] = 2
---- Fragmentation Grenade
NerfedButtons.CareerwideVCD[1510] = 2
-- Sticky Bomb
NerfedButtons.CareerwideVCD[1539] = 2
- Reply
- #2
Scaythe Feb 10, 2009 at 20:59 UTC - 0 likesDone. Will be in next release. Let us know if you encounter any problem.
- Reply
- #1
Scaythe Feb 10, 2009 at 11:23 UTC - 0 likesI don't think we will be adding more options to the command line, but when the gui is out that option will probably be available.
In the meantime i will try to add the possibility to make the virtual cooldown in the custom ability functions.