NerfedButtons

30 - Virtual Cooldown

A definable virtual cooldown would come in handy, as some abilities do not immediately put an effect on your target, but after a short time. When put in a priority row, these actions are unnecessarily repeated. There will probably be more reasons people will want to avoid spamming certain actions. I believe DECA already has something similar.

Exampe:
/nb add 1[Acid Bomb]1s[Flashband Grenade]1s
Now the first action, meant to be a thrown acid grenade, puts an DoT/debuff effect on the target after the assumed end of the flight animation. This happens to be a little longer than the global cooldown, so your (great) addon would trigger the same action twice.
Adding a custom cd of, perhaps, 1.5s, for this action would solve this issue, I'm thinking of sumfing like
/nb add 1[Acid Bomb]1s,1c,1500vcd[Flashband Grenade]1s
.

Btw, your addon is so versatile it borders to OP... ^^

User When Change
Scaythe Feb 10, 2009 at 20:59 UTC Changed status from Accepted to Fixed
Scaythe Feb 10, 2009 at 11:24 UTC Changed assigned to from NerfedWar to Scaythe
Scaythe Feb 10, 2009 at 11:23 UTC Changed status from New to Accepted
Kenh Feb 10, 2009 at 05:16 UTC Create

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  • 3 comments
  • Avatar of Kenh Kenh Feb 11, 2009 at 20:16 UTC - 0 likes

    Works fine with the following lines, thanks. Have to test it yet under heaby battle conditions with lag and low fps. Didn't expect such a rapid implementation, thanks.

    -- Acid Bomb
    NerfedButtons.CareerwideVCD[1514] = 2
    ---- Fragmentation Grenade
    NerfedButtons.CareerwideVCD[1510] = 2
    -- Sticky Bomb
    NerfedButtons.CareerwideVCD[1539] = 2

  • Avatar of Scaythe Scaythe Feb 10, 2009 at 20:59 UTC - 0 likes

    Done. Will be in next release. Let us know if you encounter any problem.

  • Avatar of Scaythe Scaythe Feb 10, 2009 at 11:23 UTC - 0 likes

    I don't think we will be adding more options to the command line, but when the gui is out that option will probably be available.
    In the meantime i will try to add the possibility to make the virtual cooldown in the custom ability functions.

  • 3 comments

Facts

Last updated
Feb 10, 2009
Reported
Feb 10, 2009
Status
Fixed - Developer made requested changes. QA should verify.
Type
Enhancement - A change which is intended to better the project in some way
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees