NerfedButtons

32 - WE prowling / hotbar switching

When game is auto-switching hotbars due to used ability, the set buttons persist - they should not. Either disable it totally when other hotbar then default is visible or bind it to specific hotbars only, ie defining /nb add 1 1[ability] would add it only to 1st button of first hotbar.

User When Change
Scaythe Feb 15, 2009 at 03:20 UTC Changed status from Accepted to Fixed
Scaythe Feb 14, 2009 at 16:38 UTC Changed status from Replied to Accepted
Scaythe Feb 11, 2009 at 17:49 UTC Changed status from Waiting to Replied
Scaythe Feb 11, 2009 at 17:39 UTC Changed status from New to Waiting
mkosan Feb 11, 2009 at 14:36 UTC Create

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  • 5 comments
  • Avatar of mkosan mkosan Feb 15, 2009 at 09:11 UTC - 0 likes

    That's sufficient for me, thanks :)

  • Avatar of Scaythe Scaythe Feb 15, 2009 at 03:20 UTC - 0 likes

    fixed page swapping

  • Avatar of Scaythe Scaythe Feb 14, 2009 at 16:38 UTC - 0 likes

    For the stances changing the bar, i doubt we will change anything. But for the different pages, I'll look into it.

  • Avatar of mkosan mkosan Feb 14, 2009 at 07:35 UTC - 0 likes

    Oh, I did that to begin with. But the problem is wider than this. The set buttons show on second bar as well on the first bar when I switch bars via arrows or shift+#

    It is especially annoying that those buttons set for 1st bar appear on second bar [but not on third]

  • Avatar of Scaythe Scaythe Feb 11, 2009 at 17:39 UTC - 0 likes

    You can put the ability that is only usable from prowling at the beginning of a sequence so when you are sneaking it will show up, and will not when you are not, something like : /nb add 1[Burn Armor][Absolution];5[Razor Strike]

    Does that answer your concern ?

  • 5 comments

Facts

Last updated
Feb 15, 2009
Reported
Feb 11, 2009
Status
Fixed - Developer made requested changes. QA should verify.
Type
Defect - A shortcoming, fault, or imperfection
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees