Nobbys Nuts
RvR Tracking Mod with Built-In Warning System
Features
-Allows players to view RvR data from all tiers and race pairings
-Provides up-to-date status on keeps, battlefield objectives and zone control
-Broadcasts local battlefield objective data to other players using the mod in other zones
-Customisable warning system that brings events to your attention and keeps track of the time which the event occurred
-Tier selection tabs at the top of the mod window which auto-hide
Communications
Broadcasts data using a silent, global channel. Players broadcast data every two minutes they are in a valid zone. The smart comms system prevents multiple players in the same zone broadcasting data to prevent latency issues that would arise in many players using the mod
Warning System
Warnings are displayed with the following key:
| Keep Icon | Indicates the event risen at the specified keep. This includes assault, capture, defence and guild ownership events |
| Battlefield Objective Icon | Indicates change of realm control on the specified BO |
| Murderball Skull | Indicates changes in zone control including Order, Destruction and Neutral control events |
The options screen allows filtering of warnings shown. Currently all filters except for the BO filters are working.
To dismiss a warning, just click on it.
Accuracy of Data
The game currently has issues with sending players information frequently enough or at irregular intervals. There is no control over this situation. You will find that all base information is identical to the World Map. Some keeps will indicate that the keep lord is under attack when in fact it is only the outer wall under attack etc.
Players that have used versions earlier than 1.2
Due to the great number of layout changes in the mod and the way the layout editor caches mod settings, you will have to do one of two things:
1. Make sure War is not running. Go into your War folder. From there navigate to /User/Interface/AllCharacters and delete the folder called NobbysNuts. Restart War.
Or
2. In the layout editor, chose “Restore Defaults”. Not advised since this will reset your entire UI layout.
Commands
If you close the UiMod window via the close button, the make it re-appear type /script Nobby.Show(). You can make a macro for this usage.
Q&A
Either post here or visit me on Darklands. I play a sorc called Nobbeh in the guild D!E and a Black Orc called Pulk.
- 3 comments
- 3 comments
Facts
- Date created
- 18 Nov 2008
- Category
- Last update
- 14 Jan 2009
- Development stage
- Inactive
- Language
- enUS
- License
- Curse link
- Nobby's Nuts
- Recent files
- R: Nobby's Nuts 1.5.5 for Beta 3.0 on 14 Jan 2009
- R: Nobby's Nuts 1.5.4 for Beta 3.0 on 03 Jan 2009
- R: Nobby's Nuts 1.5.3 for Beta 3.0 on 29 Dec 2008
- R: Nobby's Nuts 1.5.2 for Beta 3.0 on 27 Dec 2008
- R: Nobby's Nuts 1.5.1 for Beta 3.0 on 23 Dec 2008
- #3
gutgut Thu, 25 Dec 2008 14:33:32ther is a problem with the chat filter. if another addon register the channel 3 first channel3 will be hided anyway... and the chanel of noobcom is visible then
- #2
gutgut Mon, 22 Dec 2008 02:06:21maybe you had never a look at your tickets ... therefore :
could you pls make the dynamic list as main window and the static icons on the left side as seperate window to flap in and out
+
you could turn the static overview per tiers in the buttons to switch or maybe its possible to inherit the statictierview in the tabs above
so long
- #1
gutgut Mon, 22 Dec 2008 02:05:06this entry in templates.xml seems to overwrite the options window
</Window>
<Window name="NobbyOptions">
</Window>
</Windows>