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== Pet Synergy Notes == # To open Pet Synergy's options, right click on the pet career resource window. This is the little portrait of your pet with the three little buttons for setting its aggressive/defensive/passive mode. # Pet Synergy "learns" the character's pet abilities as and when they are used. This means that your pet abilities may not appear in the configuration window until you use them. # The Pet Synergy's configuration menu contains your current pet abilities at the bottom. These ability buttons can be dragged to the action bar. The ones in the middle of the window cannot be dragged to the action bar. # In the middle of the configuration window you will find one row of abilities for each pet abilities set that Pet Synergy was able to identify. The row is composed of 3 parts: one slot for the trigger ability (the ability that brings this set up), three slots for the abilities of the set, and three slots for priorities. You can pick up the abilities in the first threesome and drop them in the second one. in combat Pet Synergy will try to execute the abilities of the set in the order they appear in in the second threesome (the right-hand one). The order is from left to right, i.e the right-most one will be executed last. # If you leave any abilities out of the priority list, Pet Synergy will simply assume that you don't want that ability auto-used, and will treat it as toggled off. You will still be able to use the ability manually. # Pet Synergy completely disables the build-in toggle of pet abilities and takes over. All toggle / active indicators that you see represent Pet Synergy's toggle state. # There are currently some rough edges in the way that Pet Synergy handles abilities in combat. These are the result of limitations the game itself puts on addons (for example it is not possible to calculate the distance between the pet and its target). I hope to smooth these edges with time. # In combat if you click or press the bind key for a pet ability, but the ability cannot be executed at the time, Pet Synergy will remember that you want to execute that ability, and will execute it next. In other words if you try to case a pet ability in the middle of combat, Pet Synergy will bump it up to top priority temporarily. # The above point includes manual abilities. This means that you can leave out an ability and control it manually, and each time you press it Pet Synergy will execute it as soon as it can. # If for whatever reason something goes wrong, the Pet Synergy configuration window contains a button labeled "Reset". Clicking this button will reset all of Pet Synergy's options and remembered ability sets, and allows you to start over. Use the abilities that summon different pets or that teach it different skills and you will see the pet ability sets appearing again in the middle of the configuration window.
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