Release Notes:
1.1.3:
- Bug Fixes:
- Fixed an issue with the default Pure template that would prevent the summoning stones from working. The Free template was unaffected.
1.1.2:
- New Feature:
- Added 1 new texture to the Pure project. This wa donated by Foghladha of Gaiscioch
If you are looking for additional textures you can download:
http://war.curse.com/downloads/war-addons/details/sharedassetshal.aspx
This will seamlessly integrate with Pure.
1.1.0:
- New Feature:
- Added group member target support for teleport stones. (For 1.3.1)
- Minor Changes:
- Fixed a few minor issues with the sigil display
- A small change was made in the WAR API for 1.3.1 that required a small change to display player hit and action points
- Bug Fixes:
- The default template is now loaded if the configured template for a unit frame is not found.
1.0.5:
- New Features:
- Added support for sigil display to the target and target HUD frames.
- By default these options are turned on, and can be turned off on their appropriate configuration pages.
- Added support for sigil display to the target and target HUD frames.
1.0.1:
- A few small template engine changes to ease the use of the system.
- Updated localization information.
1.0.0:
- New Features:
- Enabled the templating system.
- This includes the "Free" template that incorporates a lot of the aesthetic suggestions I have received regarding the default frames.
- Enabled the templating system.
- Bug Fixes:
- Fixed an issue with the pet window not being clickable.
0.7.26-beta:
- New Features:
- Added option to color hit point bars based off of the career archtype colors.
- Added option to hide the player frame when out of combat and HP/AP are both 100%.
- Bug Fixes:
- Added a missing dependency that could potentially cause issues at startup.
- Fixed issue with the Pure Group layout editor window being visible when the group window was not displayed. This would cause issues interacting with other UI elements or the world.
0.7.22-beta:
- General Changes:
- Expanded the version display within the Pure config to help identify which version of Pure the user is running.
- Pure Profiles are now global.
0.7.21-beta:
- General Changes:
- Added a few changes required for 1.2.1. (More changes to come as I work them out.)
- Resolves an issue with effects not updating properly
- Resolves an issue with not being able to right click players within the group window.
- Added a few changes required for 1.2.1. (More changes to come as I work them out.)
0.7.18-beta:
- General Changes:
- Modified the group target highlight code to utilize the group members name instead of their unique ID as unique IDs are potentially not updating due to a client issue.
- Renamed the Streamline template to the Free template for those testing the templating system. This is to avoid confusion between this template and Streamline Unit Frames.
- Updated localization.
0.7.14-beta:
- General Changes:
- Removed the interface scaling code that was introduced in 0.7.11 until further work/testing can be done on it.
0.7.13-beta:
- Bug Fixes:
- Fixed an issue with the career name/mob difficulty not being properly displayed on unit frames.
0.7.12-beta:
- General Notes:
- Due to some code clean up in this release, it is possible that the target unit frames may not load up in their proper location. This is due to the removal of several windows that Pure no longer needed.
- Unit frames now utilize the scale of the user interface. This may in some cases cause your unit frames to change in size from what they were previous to this patch. You can resize them using the Layout Editor.
- New Features:
- Added the ability to toggle the "Click Through" of the player, player pet, player pet target, target, and group unit frames. (Ticket #31)
- Bug Fixes:
- Fixed an issue where the effect duration setting was not being properly utilized.
- Added the proper slider code to the unit frame alpha settings for friendly and hostile targets. (Ticket #39)
- Removed the region fading from the group unit frames due to issues with the 1.2 patch. (Ticket #40)
0.7.10-beta:
- New Features:
- Added frame and font alpha settings to all applicable unit frames.
- Added effect and effect font alpha settings to the applicable unit frames.
- Added the ability to turn off and on the "Mythic" border on effects. The default is Off.
- Group members who are out of the region will fade.
- General Changes:
- The modifications required to Pure for the 1.2 patch have been started and will be updated as issues arise.
- Added support for Slayer and Choppa
- Converted group code to utilize the new PartyUtils.
- The effect tracker has been rewritten to allow for greater customization now and in the future.
- Group leader icons will no longer be displayed while in a scenario.
- The modifications required to Pure for the 1.2 patch have been started and will be updated as issues arise.
- Bug Fixes:
- Fixed an issue with effects not properly clearing when certain settings were changed in Pure.
0.7.9-beta:
- General Changes:
- Added GUI configuration for the Archtype coloring for all remaining unit frames.
- Optimizations:
- Changed how the player hit points and action points are updated to increase efficiency and allow for easier expansion in the future.
- Added some update throttling to the duration display on effects. This is a temporary change till the rewritten effect tracker can be brought live.
- Bug Fixes:
- When changing from one character to another the arch type coloring on the player frame was not properly updated, this has been fixed.
0.7.8-beta:
- General Changes:
- The Profile Copy list now only shows profiles that have been created.
- Bug Fixes:
- The friendly/hostile unit frame action point colors are now correctly applied to their portion of the unit frame.
- Resizing the group frame in the layout editor now properly resizes the entire group.
- Fixed an issue with the Default buttons not properly restoring defaults.
0.7.7-beta:
- Bug Fixes:
- Fixed an issue w/ the career line color being pulled incorrectly for NPCs. This issue would only affect users w/o Squared.
0.7.6-beta:
- General Information
- The integration that Pure had with Phantom via PhantomLib has been removed. If you would like to hide the default unit frames download Phantom and configure accordingly.
- New Features:
- Profiles are now implemented. All configuration and window settings are stored inside of the profile. All characters will initially start with the Default profile. The addon within Pure named PureSettings is no longer required due to this change.
- Note: Due to the change in storage structure under the hood of Pure all previous settings were not migrated over. My apologies for any inconvenience.
- Profiles are now implemented. All configuration and window settings are stored inside of the profile. All characters will initially start with the Default profile. The addon within Pure named PureSettings is no longer required due to this change.
- Bug Fixes:
- First time Pure users would load an invalid configuration causing Pure to not load the first time. All subsequent times it would function properly. This has been resolved. (Ticket #34)
- HUD frames resizing was not persisted between reloads. This has been resolved. (Ticket #35)
0.7.3-beta:
A big thank you to those folks who have been working on the localization! Ive added the last of the conversions that were overlooked, so after these next bit are converted all should be up to date. (Till I add more of course :P)
- New Features:
- When targeting a monster, the tier description of the monster will be placed in the lower right hand corner of the target unit frame. (This location is used for the career of PC targets.)
- Added AP color configuration to the hostile unit frame.
- Bug Fixes:
- Fixed issue where canceling out of the layout editor would cause the friendly and hostile HUD, pet and pet target windows to act abnormally.
- Fixed a Pure loading issue with how it interacted with PhantomLib.
0.7.2-beta:
This release adds the initial changes required for the 1.1.1 patch from Mythic. These changes were not able to be tested on a test server, so as soon as the servers come up after patch Ill start verifying everything is working accordingly.
- New Features:
- Added a Default button to the Group Leader Indicator configuration option.
- Added Friendly and Hostile Target HUD unit frames. (Ticket #13)
- Changes:
- The UI layering in terms of selected target and dispel highlighting have been slightly changed to make it easier to see the HP/AP bars.
- Bug Fixes:
- Fixed an issue where effects would be incorrectly displayed after a reloadui.
0.6.9-beta:
- Bug Fixes:
- Target highlighting was inadvertently turned off when Show Player In Group was unchecked due to the event subscriptions being incorrectly factored out.
0.6.8-beta:
- New Features:
- Added a "Reset Configuration" button to the General configuration. This button will remove ALL customized settings for the logged in user. There is a confirmation dialog after clicking the button to prevent an accidental click.
- Added a Default button to several of the individual configuration options. Clicking this button will set the option back to the default configuration setting.
- Added a customizable group leader indicator. (Ticket #8)
- This option is configurable on the Group configuration window. The default value is: <icon43> which will place a star next to the group leaders name.
- Added 2 additional format options for player hit points.
- ndefhp - Negated deficit hit points which displays nothing when the deficit is zero.
- ndefhpf - Same as ndefhp formatted if over 10k.
- Added 1 additional format option to player action points.
- ndefap - Negated deficit action points which displays nothing when the deficit is zero.
- Bug Fixes:
- The Group Show In Scenario option was being incorrectly used to determine whether or not to show the Group unit frame.
0.6.7-beta:
- Fixed issue where the player pet unit frame wouldnt load when going from non pet to pet class.
0.6.6-beta:
- New Features:
- Added configuration option to show/hide player within the group unit frame. (Ticket #16)
- Default is to show the player.
- Added ability to specify the format for the hit points display for the Player unit frame. (Ticket #18)
- curhp - Current hit points
- curhpf - Current hit points formatted if over 10k.
- maxhp - Maximum hit points
- maxhpf - Maximum hit points formatted if over 10k
- defhp - Deficit hit points
- defhpf - Deficit hit points formatted if over 10k
- perhp - Percent hit points
- Added ability to specify the format for the action points display for the Player unit frame.
- curap - Current action points
- maxap - Maximum action points
- defap - Deficit action points
- Added configuration option to show/hide player within the group unit frame. (Ticket #16)
- Bug Fixes:
- When disabling a target unit frame the effect tracker would not disappear. (Ticket #12)
- The group pet unit frame was incorrectly using the group unit frame show in scenario option.
- Fixed group unit frame resizing issue where the frames would not resize properly after leaving the layout editor.
- Fixed issue where the target unit frames were not hidden properly when the user did not have Phantom installed.
0.6.2-beta:
- Fixed a small issue with how the players buffs were displayed in the group frame.
- This could potentially lead to the player being flagged as being dispellable when they are not.
- Added "Coming Soon!" text to the Profiles and About Pure configuration dialogs.
0.6.1-beta:
- The player pet target window will no longer be loaded on classes who do not have pets.
- The default location of the pet target window has been changed to below the pet window.
- The default location for the hostile target window has been moved slightly closer to the player unit frame.
- The default location for the friendly target has been moved slightly further from the hostile unit frame.
- Fixed an issue with the Player Pet and Player Pet Target unit frames being displayed after exiting the layout editor.
0.6.0-beta:
- This is the first public beta release of Pure. Please submit any issues you have to the issue tracker on Pure's CurseForge site here.
- This is the first time anyone has used the GUI, so please give it a good test drive. Let me know if you see any settings that are not being properly saved, updated, or utilized.
Facts
- Date created
- 25 Jan 2009
- Last updated
- 10 Oct 2009