3 - Damage to pets.
Damage to the pet is counted as damage done by the player, instead of damage done TO the player('s pet).
QQ.HandleDamageEvent() only considers whether ( objectId ~= GameData.Player.worldObjNum ) and not ( objectId ~= GameData.Player.pet.objNum ).
| User | When | Change |
|---|---|---|
| Lefi | Wed, 12 Nov 2008 16:34:18 | Changed status from New to Accepted |
| tortall | Wed, 12 Nov 2008 14:58:36 | Changed description:- What steps will reproduce the problem? - 1. Attack with a pet. - 2. - 3. - - What is the expected output? What do you see instead? - Damage to the pet is counted as damage done by the player, instead of damage done TO the player('s pet). - What version of the product are you using? - - 0.81 - - Do you have an error log of what happened? - - No. - - Please provide any additional information below. - - QQ.HandleDamageEvent() only considers whether (objectId ~= GameData.Player.worldObjNum) and not (objectId ~= GameData.Player.pet.objNum). + QQ.HandleDamageEvent() only considers whether ( objectId ~= GameData.Player.worldObjNum ) and not ( objectId ~= GameData.Player.pet.objNum ). |
| tortall | Wed, 12 Nov 2008 14:55:42 | Create |
- 1 comment
- 1 comment
- #1
Lefi Wed, 12 Nov 2008 16:34:11thanks, ill get right on that one =)