This is a collection of addons that will eventually replace many of the major UI parts, including unit frames, buffs/debuffs, alerts/cooldowns and action bars. One of the goals is to get rid of static displays and allow the player to concentrate on the game world instead.
So what's included?
RV_ModManager (late beta)
A GUI for the other mods(addons). It allows you to enable/disable and configure them. Open it with /rvmod, or by clicking the button placed right in the middle of the screen (you can move or hide the button, of course :p). This module has been completely rewrited and some logic changed now. It is moving to the stage then everyone can produce their own addon settings and show that in the RV_ModManager. Probably this addon will become a nice replacement for the UI Mods/Add-Ons window
RVMOD_Targets (v1.01)
(Screenshot) This is probably what most people might be interested in. Essentially, these are a beefed-up version of the overhead health bars. This allows you to keep track of your teammates and their status more easily. Targets also have a range indicator and change size depending on how far away they are. Features and abilities:
- Mouse over, friendly and hostile targets support. The following target types are available:
- Friendly players, NPC/Monsters, static objects, and pets
- Enemy players, NPC/Monsters, attackable static objects
- Warbands, groups and scenario groups support
- paint your leader with a different template settings.
- paint your group with a different template settings.
- paint your warband with a different template settings.
- Pet support. Highly recommended.
- see your pet position
- see your pet health (depends on template)
- Unlimited number of rules/rows
- Unlimited number of custom templates
- Wysiwyg - all changes apply on the fly, no /reloadui required.
- Turn on and turn off at any time, while battling, or doing quests with no UI reloads
RVMOD_PlayerStatus (v1.03)
(Screenshot) Well, this isn't too interesting, it's just two bars for health/AP.
RVAPI_Entities (v0.5)
Collects an entities information in the 3D world like health, action points, RvR flags, buffs, etc.
RVAPI_Frames (v1.0)
Templates manager.
- Unlimited number of templates
- Create your own template with ease and share with others
- Create your crazy addon with the RVAPI_Frames and do not worry about the frames positioning on the screen
- Pre-defined templates:
- Classic v1.01 - original name is RVF_Classic. Was designed and developed by silverq, the original author of this project. (Screenshot)
- Modern v1.0 - original name is RVF_Modern. Based on the Classic theme with much more additional options to show players career icon, health percentage, with some eye-friendly animations.
- EveOnline v1.0 - original name is RVF_EveOnline. Based on the original EVE Online game targeting. Enjoy :) (Screenshot)
RVAPI_Range (v0.1)
Lightweight range finder. It is still based on your current abilities, since there are no other way to get a range value.
Planned features
(in loose order) Templates developers documentation, "Hello World" template example with comments. More templates, Pure, GroupIcons SG and TargetRing? Have to ask original authors first, probably they will port (Pure partialy) their projects on that platform.
So what does RV stand for? Several things and nothing at all, really. I wanted to use descriptive names so it would be immediately apparent what each mod does. I decided to adopt Mythic's naming schema and chose the first prefix that came to my mind. - silverq
Disclaimer: This is a beta release. As such, there are bugs to be expected. Please use the Ticket system on CurseForge to report bugs and/or request features.
Facts
- Date created
- 11 Nov 2008
- Categories
- Last update
- 19 Nov 2009
- Development stage
- Beta
- License
- MIT License
- Curse link
- RV_Mods
- Recent files
- B: v0.97 Pre-Release for 1.3.1 on 19 Nov 2009
- B: v0.96 Pre-Release for 1.3.1 on 07 Nov 2009
- B: v0.95 Pre-Release for 1.3.1 on 31 Oct 2009
- B: v0.83 Beta for 1.3.1 on 07 Oct 2009
- B: v0.82 Beta(Hot fix) for 1.3.1 on 06 Oct 2009