If you have LibSlash installed, settings can be set via /sqr or /squared. The syntax is as follows: /squared option value(s) - if you omit any values, the current value of the setting will be displayed instead.
So for instance, to set the border color, I'd use the following command:
- /sqr bordercolor 100 50 100
If you don't have LibSlash, you can get and set options via /script and Lua function instead:
- /script Squared.GetSetting("option")
- /script Squared.SetSetting("option", value)
To reset all settings to their default values, use the following command (capitalization counts):
- /script Squared.ResetSettings()
Help with values:
- Settings that are toggles can be set to (true, on, 1 or yes) to activate them, or (false, off, 0, or no) to deactivate them.
- Settings that are numbers can be set to any number.
- Settings that are directions typically have 4 options: (up, down, left, right)
- Settings that are colors are set as RGB (red, green, blue) triplets, which can be entered with most normal separators, spaces included.
The following default settings are available for Squared (in addition to the color customization options):
| Setting | Default | Description |
| fgcolor | 0 150 0 | The default color of the bars. |
| bgcolor | 0 0 0 | The default background of the bars. |
| bordercolor | 128 128 128 | The default border color of the bars. |
| groupbordercolor | 200 200 200 | The color of the border for people in the same group as you. |
| leaderbordercolor | 50 50 255 | The color of the border for a group leader. |
| targetbordercolor | 255 255 255 | The color of the border for a unit you're currently targeting. |
| textcolor | 255 255 255 | The default text color for the center text area. |
| textcolor-top | 255 255 255 | The default text color for the top text area. |
| textcolor-bottom | 255 255 255 | The default text color for the bottom text area. |
| boxheight | 68 | The height of each bar. |
| boxwidth | 68 | The width of each bar. |
| bordersize | 4 | The size of the border around each bar. |
| alpha | 1.0 | The tranparency value for each bar (1.0 = opaque, 0.0 = invisible). |
| namelength | 5 | The length to which names are truncated. |
| showicon | true | Whether or not to show the icons on bars (for now, just class icons). |
| showmenu | true | Whether or not to enable right-clicks showing the options menu for units in group/warband mode. |
| direction-group | down | The direction in which groups are ordered away from the anchor. |
| direction-member | right | The direction in which group members are ordered away from the first member of the group. |
| direction-column | down | The direction in which columns of groups expand. |
| spacing-group | 0 | If this value is greater than 0, it will add a gap between each group in the layout. |
| spacing-member | 0 | If this value is greater than 0, it will add a gap between the borders of each member in a group. |
| spacing-column | 0 | If this value is greater than 0, it will add a gap between each column of groups. |
| columnsize | 0 | If this value is greater than 0, it will set how many groups are added to a column before the next column is created. |
| direction-fill | up | The direction in which the health bar fills within the unit's box. |
| invert-bars | false | If set to true, bars will become more filled the less HP a unit has. The default setting of false means that bars are more filled with more HP. |
| disable | false | Whether or not to disable Squared from appearing entirely. |
| disable-default | false | Whether or not to disable the solo-player display mode. |
| disable-group | false | Whether or not to disable the group display mode. |
| disable-warband | false | Whether or not to disable the warband display mode. |
| disable-scenario | false | Whether or not to disable the scenario display mode. |
| color-classnames | false | Whether or not to color names by class type. |
| color-classbars | false | Whether or not to color bars by class type. |
| color-hpnames | false | Whether or not to color names by hp status. |
| color-hpbars | false | Whether or not to color bars by hp status. |
| color-hpborders | false | Whether or not to color borders by hp status. |
| hp-high | 80 | The percentage threshold below which a unit will be considered to have "high" hp (above this, the default color will be used). |
| hp-medium | 50 | The percentage threshold below which a unit will be considered to have "medium" hp. |
| hp-low | 25 | The percentage threshold below which a unit will be considered to have "low" hp. |
| rangefading | true | Whether or not to fade frames that are range/LOS-blacklisted. |
| rangefading-freq | 0 | How often to update range fading, in seconds. Default is 0 (every frame). |
| rangefading-min | 0.2 | A multiplier for the "alpha" value, this sets the initial (least visible) state of fading. For instance, if the regular alpha is 0.8, then having this at 0.2 would result in the frame being initially faded to overall alpha of 0.16 and then getting more visible over time. |
| rangefading-max | 0.5 | A multiplier for the "alpha" value, this sets the final (most visible) state of fading. A frame will fade up this alpha times this, then "pop" up to alpha when it is no longer doing is fading. Setting this to 1.0 means that a frame will fade smoothly all the way back to the regular alpha value, with no "pop" at the end. |
| status-size | 10 | The size of the corner status indicators. |
|
This is not currently supported and may cause indicators to not display properly. | ||
| status-buff | topleft | The location to display the indicator for non-HoT buffs on a player. Valid positions are topleft, topright, bottomleft, bottomright (any other value will hide this indicator). |
| status-debuff | topright | The location to display the indicator for debuffs on a player. Valid positions are topleft, topright, bottomleft, bottomright (any other value will hide this indicator). |
| status-hot | bottomright | The location to display the indicator for heal-over-time effects on a player. Valid positions are topleft, topright, bottomleft, bottomright (any other value will hide this indicator). |
| status-buff-selfonly | Disabled as of patch 1.0.6 | Whether or not to filter the buff indicator to only show buffs that you cast on players. Currently disabled as Mythic removed the necessary info in 1.0.6, hopefully will be possible again once 1.1 arrives. |
| status-debuff-selfonly | true | Whether or not to filter the debuff indicator to only show debuffs that your career is capable of dispelling. |
| status-hot-selfonly | Disabled as of patch 1.0.6 | Whether or not to filter the hot indicator to only show hots that you cast on players. Currently disabled as Mythic removed the necessary info in 1.0.6, hopefully will be possible again once 1.1 arrives. |
| bufftracking-freq | 0.5 | How often SquaredBuffIndicators updates its indicators. |
| text-position-name | center | Where the unit's name is displayed. Possible values are center, top, bottom, or none. |
| text-position-hp | none | Where the unit's health percentage is displayed. Possible values are center, top, bottom, or none. |
| text-position-level | none | Where the unit's career rank is displayed. Possible values are center, top, bottom, or none. |
| text-position-ap | none | Where the unit's action point percentage is displayed. Possible values are center, top, bottom, or none. |
| text-font-center | font_clear_small_bold | The font used to display the center text. (See here for options.) |
| text-font-top | font_clear_small_bold | The font used to display the top text. (See here for options.) |
| text-font-bottom | font_clear_small_bold | The font used to display the bottom text. (See here for options.) |
| text-align-center | center | The alignment of the text in the center text area. Recommended values are "center", "leftcenter", or "rightcenter". |
| text-align-top | center | The alignment of the text in the top text area. Recommended values are "center", "leftcenter", or "rightcenter". |
| text-align-bottom | center | The alignment of the text in the top text area. Recommended values are "center", "leftcenter", or "rightcenter". |
| deplete-off | false | Setting this option to true will cause the boxes to always be completely filled, if you prefer to not have the bar-like effect but instead just have them change color/text. Setting it to false will return to the standard bar-like functionality of the fill. |
| icon-position | center | Sets the anchoring of the center icon. Possible values are center (default), left, right, top, bottom, topleft, topright, bottomleft, bottomright. |
| icon-offset-x | 0 | Sets the horizontal position relative to the anchor point of the icon. Negative values are to the left, positive values to the right. |
| icon-offset-y | 0 | Sets the vertical position relative to the anchor point of the icon. Negative values are upwards, positive values are downwards. |
| icon-scale | 0 | Forces a particular scaling for the class icon. Setting this to 0 will have Squared use its own method for determining how to size the icon. Setting it to anything above 0 will use that exact scaling (if you want to change this, start at 1 and work larger/smaller from there). |
| testmode | false | Setting this to turn will turn on a test mode that displays a random set of 4 groups with 6 members each (with varying health levels and classes) to allow for visual preview of changes without joining a larger group. Set it to false again to turn it off. |
| update-freq | 0.5 | How often Squared updates its unit displays in Warband or Scenario modes - by default, this is every 0.5 seconds. |
| texture-border | tint_square | The texture used for rendering the border element of each unit. |
| texture-background | tint_square | The texture used for rendering the background element of each unit. |
| texture-foreground | tint_square | The texture used for rendering the foreground element of each unit. |
| key-assist | alt | Which modifier key will allow you to assist the clicked unit. Possibilities are alt, ctrl, or shift. |
| key-assist-final | false | If this is true, using the modifier key for assisting when clicking on a unit will not also target that unit. If it is false, then clicking with the modifier key will both assist and target the unit. |
Facts
- Date created
- 11 Dec 2008
- Last updated
- 16 Feb 2009
- #81
Aiiane Wed, 22 Oct 2008 08:40:49macasio14, you probably still need to set an ability to use for range checking (/squared rangefading-ability ABILITY NAME HERE).
- #80
macasio14 Sun, 19 Oct 2008 17:19:58First, I would like to say I love this mode and in extension half the addons you have made that I use ;) . Thank you Aiiane!! =D
To Ballzz
I certainly agree with you to that aspect. Seems like things that we would consider standard in this type of MMO are sorely missing.
However, WAR maybe missing these things, but they are also have made leaps and bounds in other aspects of the game, such as a smooth release and fixes galore. Many of these things I'm sure things that we find are a must have for any MMO may not have either been immediately seen as needed to Mythic or not quite as high on the priority list. Remember, the game has only been out for a month.
Until then, we'll have to tough it out grinding out teeth on clicking half our boxes when people are low on health only to find they are not in range.
Question now, my boxes only fade when a member is completely unavailable. Meaning they are still solid when I click on them though they may be LOS or out of range and that they only fade when the person has died and are completely unavailable due to loading screen.
What settings much I have to have it so they are faded when clicked and out of range, or is that not practical for they would not un-fade unless I click on them again?
- #79
Ballzz Sun, 19 Oct 2008 06:12:08uhg. Is that a hard and fast intentional design or has anyone heard they plan to fix that? I really don't understand how so many basic things are missing in this game like item linking, voice chat, target of target, main assist options and the list goes on and on. Older games like WoW, LOTRO and even EQ2 are leaps and bounds ahead of WAR on many features..it's perplexing. I know some that I mentioned are planned to be added but they are so basic to MMOs now it should have been there already IMO.
This is still a nice mod for targeting but when you have a warband of boxes...5 or more people taking dmg and 3 of them are OOR but you have to click on them before figuring that out really takes away a great deal of healing efficiency.
- #78
draregerreip Sat, 18 Oct 2008 18:10:19Hi, I really like Squared. As far as I can see, there is only one thing missing for me as I do NOT display the regular group or warband icons.
I can't see who is the warband or group leader and this is a bit of a pain. Any way to add it or any idea for a turnaround (without having to ask your partners).
Thanks for your great work.
- #77
cryptzilla Sat, 18 Oct 2008 11:46:55i love the hp/ap addition along with allowing to color it accordingly. thanks for the update
- #76
Aiiane Thu, 16 Oct 2008 08:11:38@bwh, matthew_fitzy: The WAR API only allows us to tell anything about range for the current target. Thus, range fading can only update itself when you actually target someone. The rangefading-freq option only sets how often the graphic fading effect is updated.
- #75
matthew_fitzy Thu, 16 Oct 2008 02:52:34Just trying to work it out, as bwh said, any idea as to why it doesn't work unless i click on a player first.
- #74
bwh Wed, 15 Oct 2008 22:59:34any idea why range-fading does not work unless I click on player first? I have tried with 0,1,2 frequencies?
- #73
KiraDouji Wed, 15 Oct 2008 17:20:18Any chance we can get a configuration mode? A mode that creates dummy windows, ignoring the current party/no party/warband/no warband settings? Otherwise this is a bit impossible to figure into a UI size-wise. Thanks in advance and great work so far, really appreciate this!
- #72
mantrat Tue, 14 Oct 2008 17:52:42chkben: You can move the anchor through the native Layout Editor (under Customize Interface).