Squared

46 - Option to adjust rangefade-alpha

What is the enhancement in mind? How should it look and feel?
The rangefading is a great idea, however it somehow fades it too much sometimes for my taste.
I often have a hard time seeing if someone who's been faded is now at 10% or 40% or 100% or even dead, because the alpha is so low.

You could say now that if he's out of range I couldn't heal him anyway. Well thats true, but often its not more than a rock or a corner in the way thats I can walk around if I know that one in the front line needs a heal. But if I don't see it, I can't do it, or have to target him and check manually with the target indicator.

Please provide any additional information below.
Uh, think I said all :)

User When Change
Aiiane Oct 03, 2008 at 03:35 UTC Changed status from New to Fixed
Eriandi Oct 02, 2008 at 21:21 UTC Create

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  • 1 comment
  • Avatar of Aiiane Aiiane Oct 03, 2008 at 03:32 UTC - 0 likes

    Will be added in next version. Options "rangefading-min" and "rangefading-max" are multipliers for the regular alpha value - when a unit initially fades it will be set to an alpha of "rangefading-min * alpha", and will slowly return to "rangefading-max * alpha", and then pop back to just "alpha" once it is finished being faded (prematurely or not).

  • 1 comment

Facts

Last updated
Oct 03, 2008
Reported
Oct 02, 2008
Status
Fixed - Developer made requested changes. QA should verify.
Type
Enhancement - A change which is intended to better the project in some way
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees