46 - Option to adjust rangefade-alpha
What is the enhancement in mind? How should it look and feel?
The rangefading is a great idea, however it somehow fades it too much sometimes for my taste.
I often have a hard time seeing if someone who's been faded is now at 10% or 40% or 100% or even dead, because the alpha is so low.
You could say now that if he's out of range I couldn't heal him anyway. Well thats true, but often its not more than a rock or a corner in the way thats I can walk around if I know that one in the front line needs a heal. But if I don't see it, I can't do it, or have to target him and check manually with the target indicator.
Please provide any additional information below.
Uh, think I said all :)
- 1 comment
- 1 comment
Facts
- Last updated
- Oct 03, 2008
- Reported
- Oct 02, 2008
- Status
- Fixed - Developer made requested changes. QA should verify.
- Type
- Enhancement - A change which is intended to better the project in some way
- Priority
- Medium - Normal priority.
- Votes
- 0
- Reply
- #1
Aiiane Oct 03, 2008 at 03:32 UTC - 0 likesWill be added in next version. Options "rangefading-min" and "rangefading-max" are multipliers for the regular alpha value - when a unit initially fades it will be set to an alpha of "rangefading-min * alpha", and will slowly return to "rangefading-max * alpha", and then pop back to just "alpha" once it is finished being faded (prematurely or not).