Targets builds and maintains custom player lists. Players are acquired on mouse over or tabbing (i.e. whenever the target changes). Targets lists are currently sorted by the player's health. Targets can be used to easily heal out-of-group players or to focus fire on weaker enemies.
- Locking Right click a player in the list to lock him. Locked players are sorted first and won't leave the list by timeout.
- Favorites SHIFT + right click to flag a player as favorite. Favorite players are always locked whenever you find them on the battlefield :D (both allies and enemies)
- /targets toggle <allies | enemies> Show/hide allies or enemies list
- /targets maxplayers <allies | enemies> <count> Sets the maximum number of players per list
- /targets removedead <allies | enemies> Toggle removing dead players from the list (default on for enemies)
- /targets sorted <allies | enemies> Toggle player sorting by their hp
- /targets removefullhp <allies | enemies> Toggle removing players with 100hp (default on for allies)
- /targets filter <allies | enemies> <sc|wb|group> Toggle specific player filtering (filtered players are not displayed)
- sc = filters players in your scenario warband (good to spot out of group players)
- wb = filters players in your warband
- group = filters players in your group
- /targets addfav <name> Adds a player to favorites
- /targets delfav <name> Removes a player from favorites
- /targets listfav List all favorites players
- /targets clearfav Remove all favorites
Targets requires LibSlash
Q: Why enemy targeting is so slow ?
Enemies are targeted using "/target" chat commands, which makes it slower compared to friendly targets. Apparently I cannot use the same API call for setting friendly and enemy targets.
- 2 comments
- Date created
- May 05, 2009
- Last update
- Feb 20, 2013
- Development stage
- GNU General Public License version 2 (GPLv2)
- Curse link
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