21 - Location coords do not match actual map coords
What is the enhancement in mind? How should it look and feel?
When opening the game's map, you're provided with a 5 digit, 0 precision coordinate. The coordinates in WaaaghBar_Location doesn't match this at all with it's 6 digit, 2 precision coordinates.
Please provide any additional information below.
Many WAR forums, guides, blogs, etc. are using the flat 5 digit coordinate system and it makes these locations more confusing and distracting.
Please update the code to use the other coordinate function, if possible.
| User | When | Change |
|---|---|---|
| Postal11111 | Thu, 09 Oct 2008 01:41:06 | Create |
- 2 comments
- 2 comments
Facts
- Last updated on
- 19 Oct 2008
- Reported on
- 09 Oct 2008
- Status
- New - Issue has not had initial review yet.
- Type
- Enhancement - A change which is intended to better the project in some way
- Priority
- Medium - Normal priority.
- #2
burfo Sun, 19 Oct 2008 17:15:19I'm pretty sure you can use the LibSurveyor addon (here on Curse) to convert from the world UI coordinates into the zone-based coordinates. If you can get this to work, I'm highly in favor.
- #1
Shakakaw Thu, 09 Oct 2008 14:43:21If you'd bothered to read the description of WaaaghBar, yet alone botherd to investage even the slightest bit in the issue at hand, you woulda discovered that we have no clue what so ever how we can convert the coords we get from the player movement event to the coords given in the map. And the current coords are standardized under an agrement made by some authors.