3 - Window display
What is the enhancement in mind?
Would it be possible to display the information on a small movable window? Ala "<mobs to level>:<mobs to reach next tome unlock>". An example of the style of window would be http://war.curseforge.com/projects/influencetext/
This would be unobtrusive while still readily providing information.
| User | When | Change |
|---|---|---|
| instant | Wed, 08 Oct 2008 04:27:05 | Changed status from Accepted to Started |
| instant | Mon, 06 Oct 2008 12:57:38 | Changed priority from Critical to Low |
| instant | Mon, 06 Oct 2008 12:57:32 | Changed priority from Low to Critical |
| instant | Mon, 06 Oct 2008 12:57:22 | Changed priority from Medium to Low |
| instant | Sun, 05 Oct 2008 06:01:29 | Changed status from New to Accepted |
| risingashes | Sat, 04 Oct 2008 11:56:51 | Create |
- 5 comments
- 5 comments
Facts
- Last updated on
- 13 Oct 2008
- Reported on
- 04 Oct 2008
- Status
- Started - Work on this issue has begun.
- Type
- Enhancement - A change which is intended to better the project in some way
- Priority
- Low - Might slip to a later milestone.
- #6
risingashes Tue, 14 Oct 2008 00:26:04http://img147.imageshack.us/my.php?image=risingpewpewf002iv8.jpg
Hopefully that works. I've never been able to find a good way to share images.
- #4
instant Mon, 13 Oct 2008 17:33:10Thanks for the feedback. I'll tweak the window to get it working.
Not really into "UI"s hence the reason why it sucks in its current implementation. :-)
I'll try to make the window better.
I cant see the image you linked to however.
- #3
risingashes Sat, 11 Oct 2008 08:30:02http://www.onepvp.net/forum/gallery/viewpic.php?pic_id=84
Top right corner. Tells me how many I've killed and how many to kill. Unobtrusive, informative.
- #2
risingashes Sat, 11 Oct 2008 08:20:53The window method that you have used simply acts as a separate chat screen and could be replicated by simply creating a seperate chat tab. My suggestion is to make it so that there is a fixed window with a space for m2l / m2i / tome kills and nothing else.
I know what I'm killing, I know what exp it gives me, and I don't need the sentence structure in order to make the information useful. All this information is already provided conveniently by the game through nameplates and popups.
This might not be where you want the mod to go, and it might not appeal to everyone- but in it's current incarnation the window simply takes up too much of my screen and isn't accessible or useful enough to be worth it.
- #1
instant Wed, 08 Oct 2008 04:26:51Got a window up and running, just need to tweak it.