Warhammer Mobs 2 Level

3 - Window display

What is the enhancement in mind?
Would it be possible to display the information on a small movable window? Ala "<mobs to level>:<mobs to reach next tome unlock>". An example of the style of window would be http://war.curseforge.com/projects/influencetext/

This would be unobtrusive while still readily providing information.

User When Change
instant Wed, 08 Oct 2008 04:27:05 Changed status from Accepted to Started
instant Mon, 06 Oct 2008 12:57:38 Changed priority from Critical to Low
instant Mon, 06 Oct 2008 12:57:32 Changed priority from Low to Critical
instant Mon, 06 Oct 2008 12:57:22 Changed priority from Medium to Low
instant Sun, 05 Oct 2008 06:01:29 Changed status from New to Accepted
risingashes Sat, 04 Oct 2008 11:56:51 Create

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  • 5 comments
  • Avatar of risingashes risingashes Tue, 14 Oct 2008 00:26:04

    http://img147.imageshack.us/my.php?image=risingpewpewf002iv8.jpg

    Hopefully that works. I've never been able to find a good way to share images.

  • Avatar of instant instant Mon, 13 Oct 2008 17:33:10

    Thanks for the feedback. I'll tweak the window to get it working.

    Not really into "UI"s hence the reason why it sucks in its current implementation.  :-)

    I'll try to make the window better.
    I cant see the image you linked to however.

  • Avatar of risingashes risingashes Sat, 11 Oct 2008 08:30:02

    http://www.onepvp.net/forum/gallery/viewpic.php?pic_id=84

    Top right corner. Tells me how many I've killed and how many to kill. Unobtrusive, informative.

  • Avatar of risingashes risingashes Sat, 11 Oct 2008 08:20:53

    The window method that you have used simply acts as a separate chat screen and could be replicated by simply creating a seperate chat tab. My suggestion is to make it so that there is a fixed window with a space for m2l / m2i / tome kills and nothing else.

    I know what I'm killing, I know what exp it gives me, and I don't need the sentence structure in order to make the information useful. All this information is already provided conveniently by the game through nameplates and popups.

    This might not be where you want the mod to go, and it might not appeal to everyone- but in it's current incarnation the window simply takes up too much of my screen and isn't accessible or useful enough to be worth it.

  • Avatar of instant instant Wed, 08 Oct 2008 04:26:51

    Got a window up and running, just need to tweak it.


  • 5 comments

Facts

Last updated on
13 Oct 2008
Reported on
04 Oct 2008
Status
Started - Work on this issue has begun.
Type
Enhancement - A change which is intended to better the project in some way
Priority
Low - Might slip to a later milestone.

Reported by

Possible assignees

Votes (Total: +2, Average: +2.0)