Enables windows to be moved around that should be able to move. They can be moved, and when you logout, it saves the settings, so it's back where you wanted it when you log in again.
Currently, this includes...
- Backpack
- Apothecary Window
- Cultivation Window
- Talisman Making Window
- Character Window
V2.0 -- New Release! Due to the amount of code change that went into this, it was worthy of a major revision. No longer event based. Now, its completely around how the windows open and close, so they should always work, regardless of method used to open and close them.
TODO:
- Add Windows!
- 2 comments
- 2 comments
Facts
- Date created
- 08 Oct 2008
- Categories
- Last update
- 10 Oct 2008
- Development stage
- Inactive
- Language
- enUS
- License
- GNU General Public License version 3 (GPLv3)
- Curse link
- WindowMovers
- Recent files
- R: V2.0-Release for Beta 3.0 on 10 Oct 2008
- R: V1.0-Release for Beta 3.0 on 08 Oct 2008
- #2
gutgut Wed, 10 Dec 2008 18:31:19pls
-- ****InteractionStore Window****
function WindowMovers.HookInteractionStore()
WindowMovers.InteractionStoreHiddenDefault = EA_Window_InteractionStore.OnHidden
EA_Window_InteractionStore.OnHidden = WindowMovers.InteractionStoreHidden
WindowMovers.InteractionStoreShownDefault = EA_Window_InteractionStore.OnShown
EA_Window_InteractionStore.OnShown = WindowMovers.InteractionStoreShown
end
function WindowMovers.InteractionStoreHidden(...)
WindowMovers.InteractionStoreHiddenDefault(...)
WindowMovers.WindowMover("EA_Window_InteractionStore")
end
function WindowMovers.InteractionStoreShown(...)
WindowMovers.InteractionStoreShownDefault(...)
WindowMovers.WindowMover("EA_Window_InteractionStore")
end
- #1
Shark321 Sun, 12 Oct 2008 03:43:05Please add the Abilities window.