Comments about Warhammer Scrolling Combat Text http://war.curseforge.com/addons/wsct/ The latest comments about Warhammer Scrolling Combat Text en-us Thu, 25 Sep 2008 23:27:35 +0000 CurseForge.com (http://www.curseforge.com) Comment #10 http://war.curseforge.com/addons/wsct/?comment=10 <p>The main issue with LibStub-like library functionality is that unlike WoW, you can't just embed .mod files within other .mod files and have it load both of them properly. If you have separate mod files, then only the first one encountered for a given addon/library name will be loaded, regardless of version. So basically, it's not really feasible unless Mythic changes how .mod loading works. </p><p>I'd like there to be better options too, but that's pretty much up to the devs at this point. </p> Thu, 25 Sep 2008 23:27:35 +0000 http://war.curseforge.com/addons/wsct/?comment=10 http://war.curseforge.com/addons/wsct/?comment=10 no-reply@curseforge.com (Aiiane) Comment #9 http://war.curseforge.com/addons/wsct/?comment=9 <p>Aiiane, that sounds like a good compromise. I'll add that for my next release. Mainly, I just don't want to force users to have to download something not included in the zip. Hopefully soon Library mods can make use of LibStub or something similar, and then they can be embedded inside other mods without issue. </p> Thu, 25 Sep 2008 16:55:20 +0000 http://war.curseforge.com/addons/wsct/?comment=9 http://war.curseforge.com/addons/wsct/?comment=9 no-reply@curseforge.com (Grayhoof) Comment #8 http://war.curseforge.com/addons/wsct/?comment=8 <p>Hi Grayhoof, </p><p>I noticed that in your latest version you stopped using LibSlash to handle your slash commands. While I can understand you don't want to require people to download another mod, realize that this potentially also makes for issues with slash commands overwriting other another without knowing it - i.e. if LibSlash happened to hook the ChatWindow after WSCT, then if another addon registered /wsct as a slash command yours would never be called; the reverse would also be true if the load order were the other way - and neither addon would know that it was overwriting the other. </p><p>Might I suggest perhaps instead simply not hard-depping LibSlash, and only hooking the chat window yourself if the LibSlash object doesn't exist? </p> Thu, 25 Sep 2008 05:00:23 +0000 http://war.curseforge.com/addons/wsct/?comment=8 http://war.curseforge.com/addons/wsct/?comment=8 no-reply@curseforge.com (Aiiane) Comment #7 http://war.curseforge.com/addons/wsct/?comment=7 <p>From what i gather after reading the 'readme.txt' you can only change specific animation properties (alpha,size,direction, etc.) for FRAMES and you can only use 3 frames? </p><p>In other words I cant change the direction of a specific event without changing the direction of all the other events that belong to that frame? </p><p>Also, I'd like to disable pet damage all together. </p> Wed, 24 Sep 2008 15:14:01 +0000 http://war.curseforge.com/addons/wsct/?comment=7 http://war.curseforge.com/addons/wsct/?comment=7 no-reply@curseforge.com (substence) Comment #6 http://war.curseforge.com/addons/wsct/?comment=6 <p>Greyhoof, you're a legend. Is there any chance of having the same sort of level of options 9custom events etc0 in the WAR version? </p> Sun, 21 Sep 2008 03:43:54 +0000 http://war.curseforge.com/addons/wsct/?comment=6 http://war.curseforge.com/addons/wsct/?comment=6 no-reply@curseforge.com (SuspectPackages) Comment #5 http://war.curseforge.com/addons/wsct/?comment=5 <p>Even embedded though, WAR's addon loading process only loads the first copy of an addon it sees. The other ones aren't even processed. </p> Sat, 20 Sep 2008 21:50:24 +0000 http://war.curseforge.com/addons/wsct/?comment=5 http://war.curseforge.com/addons/wsct/?comment=5 no-reply@curseforge.com (Aiiane) Comment #4 http://war.curseforge.com/addons/wsct/?comment=4 <p>Right, I forgot I didn't embed it like I was considering&nbsp;:) </p> Sat, 20 Sep 2008 21:30:00 +0000 http://war.curseforge.com/addons/wsct/?comment=4 http://war.curseforge.com/addons/wsct/?comment=4 no-reply@curseforge.com (Grayhoof) Comment #3 http://war.curseforge.com/addons/wsct/?comment=3 <p>It's not so much the checking versions part, it's the fact that it will literally overwrite the files when copying to the addons folder. </p> Sat, 20 Sep 2008 21:26:16 +0000 http://war.curseforge.com/addons/wsct/?comment=3 http://war.curseforge.com/addons/wsct/?comment=3 no-reply@curseforge.com (Aiiane) Comment #2 http://war.curseforge.com/addons/wsct/?comment=2 <p>Aiiane, I'll look at that for next release. I just needed to get it out and figured that was the easiest way for now, since LibSlash does check to make sure if it is already loaded. </p> Sat, 20 Sep 2008 21:21:10 +0000 http://war.curseforge.com/addons/wsct/?comment=2 http://war.curseforge.com/addons/wsct/?comment=2 no-reply@curseforge.com (Grayhoof) Comment #1 http://war.curseforge.com/addons/wsct/?comment=1 <p>Heya Grayhoof, I notice that you're packaging LibSlash in-line with your addon. Could you either not do so, or set up your releases to go through the CurseForge packager to make sure it includes the latest version of LibSlash? Otherwise installing WSCT could potentially overwrite a newer version of LibSlash with an older one. Thanks! </p> Sat, 20 Sep 2008 21:11:57 +0000 http://war.curseforge.com/addons/wsct/?comment=1 http://war.curseforge.com/addons/wsct/?comment=1 no-reply@curseforge.com (Aiiane)