19 - Dynamic mob difficulty coloring
Please change the enemy difficulty system to not rely on a variable but instead make it dynamic by recoloring the Enemy Level string to reflect the challenge.
Ex: [12] Mob of Assbeat
If the above mob is easy to me, the "12" (and only the "12") would be colored green for Effortless. If it was suicidal for me to fight this mob (say I am level 5), then color the "12" red to reflect the difficulty, and so on, for each tier (Trivial, Effortless, Challenging, etc.)
Just helping xHUD continue to be the best HUD out there. :)
| User | When | Change |
|---|---|---|
| computerpunk | Fri, 27 Feb 2009 07:07:29 | Changed status from New to Waiting |
| Jayblah | Thu, 13 Nov 2008 00:45:12 | Create |
- 1 comment
- 1 comment
Facts
- Last updated on
- 27 Feb 2009
- Reported on
- 13 Nov 2008
- Status
- Waiting - Waiting for more information.
- Type
- Enhancement - A change which is intended to better the project in some way
- Priority
- Medium - Normal priority.
- #1
talvinen Sun, 16 Nov 2008 17:31:13only possible to change the color of the whole label. and conditional text color is not too high on the priority list atm :)