xHUD

19 - Dynamic mob difficulty coloring

Please change the enemy difficulty system to not rely on a variable but instead make it dynamic by recoloring the Enemy Level string to reflect the challenge.

Ex:  [12] Mob of Assbeat

If the above mob is easy to me, the "12" (and only the "12") would be colored green for Effortless.  If it was suicidal for me to fight this mob (say I am level 5), then color the "12" red to reflect the difficulty, and so on, for each tier (Trivial, Effortless, Challenging, etc.)

Just helping xHUD continue to be the best HUD out there.  :)

User When Change
computerpunk Fri, 27 Feb 2009 07:07:29 Changed status from New to Waiting
Jayblah Thu, 13 Nov 2008 00:45:12 Create

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  • 1 comment
  • Avatar of talvinen talvinen Sun, 16 Nov 2008 17:31:13

    only possible to change the color of the whole label. and conditional text color is not too high on the priority list atm :)

  • 1 comment

Facts

Last updated on
27 Feb 2009
Reported on
13 Nov 2008
Status
Waiting - Waiting for more information.
Type
Enhancement - A change which is intended to better the project in some way
Priority
Medium - Normal priority.

Reported by

Possible assignees