| CurseForge IRC Channel |
Zyuu |
Zyuu |
20 May 2008 |
| Hey everyone, Quick notice, join us in IRC! Our channel is #curseforge and the network we're using is of course irc.freenode.net Looking forward to see you all there. |
| CurseForge.com Goes Live |
Kaelten |
Kaelten |
20 May 2008 |
| As many of you may already know, today is the day where CurseForge goes live. We're still staying in beta status as we continue to refine and enhance the offerings here. What can you expect in the upcoming weeks and months from us? More and better features, weekly site updates, and a proactive involvement from the administrators. We'll also be cleaning up the addon section, getting rid of the fluff compilations and UI packs. We'll be taking the fan updates and folding them into the main... |
| Forums Launched! |
ckknight |
ckknight |
16 Jun 2008 |
| Hey guys, we've been working hard to perfect (or as close as possible) our forum integration. As a result we're excited to announce that our forums are now ready to go. So to just give a few general tidbits of details regarding the forum. You should find yourself already signed into the forums if you are signed in on the main site. We will be adding more forums as the need is seen for them. Projects can request project specific forums. However, please note the following. vBulletin can only... |
| Projects not imported into CurseForge & Compilations |
Kaelten |
Kaelten |
27 Jun 2008 |
| When we did the initial import from Curse.com we didn't include properly categorized UI Packs & Compilations. While we are working on a new system to help handle UI Packs properly we have an interim solution of these projects being manageable via the old Curse.com admin interfaces. We'll finish importing these projects in the upcoming weeks, but for now you can continue to manage them on Curse.com. |
| Maintenance Downtime on 7/1/08 |
Kaelten |
Kaelten |
01 Jul 2008 |
| We're going to have a downtime tonight that may cause the servers to be unreachable for a short amount of time. I apologize for this inconvenience, and will make an announcement after it is over. We will try to minimize the downtime, but it may last for several hours. |
| Maintenance Over! |
Kaelten |
Kaelten |
02 Jul 2008 |
| Alright guys we're back up. There may be a few remaining dns records that need to be propagated out there, but by morning I expect just about everyone to be sorted out. Thanks for your patience guys :) |
| Missing WoW Addons |
Kaelten |
Kaelten |
08 Jul 2008 |
| Ok, so I've managed to import an additional 150 or so wow addons that where skipped during the initial import. I apologize for missing these the first time around. Just so you know there are a handful (read one or two) addons who's data was fairly convoluted and my importer couldn't grab them. I'm going to be preparing to grab the addons for other games soon as well as the compilations from curse.com. In the meantime those projects are editable on curse.com. |
| .pkgmeta file replacing externals on website |
ckknight |
ckknight |
22 Jul 2008 |
| Hello friends, ckknight here. I've been hacking on the packager for the past two days and one major thing that has changed is the addition of a metadata file called '.pkgmeta'. This will replace the externals box on the website. Reasons for doing so Versioning. If you change externals, it actually shows in your repository now, extremely useful for knowing what happened. Packaging after changing. Since a change to your externals now means that your repository changed, the packager will create... |
| Warhammer Online addons |
ckknight |
ckknight |
28 Aug 2008 |
| Since Mythic dropped its NDA for Warhammer Online, CurseForge is now accepting addons for Warhammer Online: Age of Reckoning. For API info, see http://thewarwiki.com/wiki/WAR_API. Also feel free to contribute (as long as it's valid information). WAR's Addon system runs on lua, which is the same language that World of Warcraft's addons are built on. Although the APIs aren't the same, they do share similarities. I implore you to check the wiki for more information. Feel free to join us on IRC... |
| Introducing Email Subscriptions |
ckknight |
ckknight |
28 Aug 2008 |
| In a continued effort to make the sites content more accessible and usable we're launching update subscriptions via email. Until recently keeping tabs on your project (or other projects you're interested in) has been a fairly manual task. Now we have two systems in place to make this easier. The first being the RSS feeds we launched last week, but now in addition to them we have a email based subscription service. A quick rundown of how they work: 1. You subscribe via a project's Manage... |
| RSS, Repositories, and More! |
ckknight |
ckknight |
28 Aug 2008 |
| Well, we've had a busy week. Here is a quick rundown of the features we've hammered out over the last week. Ticket System Enhancements Components - You can now subdivide your project into components to organize your tickets. Milestones - You can keep track of what version of your project things get fixed in. RSS Feeds On a per project basis there are now multiple rss feeds. Latest Images Latest Files Latest Tickets Latest Pages Latest Comments There is also a general comments RSS feed at... |
| Projects now require approval |
ckknight |
ckknight |
28 Aug 2008 |
| Previously only files required manual approval, but since we've noticed a trend of empty projects showing up or attempts to be malicious, we've added manual approval for projects as well. What does this mean to you? Basically, you have to wait for an administrator to approve your new project (and as usual, your files). We're available pretty much all the time, though. So it shouldn't be a problem. If you feel we're slow, feel free to stop by IRC and poke us. Try poking Zyuu first, if it's... |
| Check out our basic FAQ! |
ckknight |
ckknight |
28 Aug 2008 |
| We've created a basic FAQ that might have the answer(s) to your question(s). Check it out! We'll be adding a link to it on the site soon(tm). You might also want to check out the following two articles: Cloning SSH Public Keys |
| Knowledge Base |
ckknight |
ckknight |
28 Aug 2008 |
| We've added a Knowledge Base to CurseForge. You find it at the right side of "My Profile" in the menu. We will constantly add more information to our Knowledge Base, if you're new to CurseForge -- please take your time and browse the Knowledge Base to get familiar with how things work. |
| UI Packs on CurseForge |
Kaelten |
Kaelten |
09 Sep 2008 |
| UI Packs are no longer supported as projects on CurseForge. We will have a proper system for UI Packs sometime soon. Thank you for your patience. We are also going to be removing existing UI Packs from CurseForge. If you are the author of an affected project, you'll receive an e-mail about this. If for some reason your legitimate project is removed, or you feel your project meets the Project Acceptance Policy, please send in a report (link will be provided in the email) or join us on IRC.... |
| File upload limitations, No more Rars(and a few others) |
Kaelten |
Kaelten |
22 Sep 2008 |
| We've been having a lot of issues with the curse client not supporting non zip files. The lack of support for the other various compression formats is a simple matter of not wanting to bloat the client with libs to handle them. So for WoW and WAR we've decided to start blocking the uploads of the following file types. rar ace 7z tar gz bz2 This means that if you want to upload a compressed file it should be a .zip file. We're sorry for any inconveniences this may cause and we may reexamine at... |
| Downtime is over! |
Kaelten |
Kaelten |
29 Sep 2008 |
| We're back up! |
| NewsFlash: Incoming Improvements to the Curse Client |
Kaelten |
Kaelten |
28 Oct 2008 |
| The State of the Client I want to start out by stating that we're well aware of the issues. We're not deluded into thinking that the current state of the Curse Client is as good as it gets. Up until this point I've been on the sidelines of the Client, however I'm pleased to say that I'm taking over the project and will be leading product development on the client. I've spent a large portion of my time over the last several weeks reading forums and talking to people to get a better idea of... |
| Explicit Terms of Use Agreement now Required |
Kaelten |
Kaelten |
15 Nov 2008 |
| Hey guys, as of a day or two ago we started requiring an explicit agreement to the Terms of Use for full usage of the site, this includes svn commits and (for curseforge) uploading of files. Please check out this link to accept the ToU. I apologize for not making this announcement sooner. |
| Author Rewards Program Launching Soon |
ckknight |
ckknight |
17 Nov 2008 |
| Hello, friends. We're going to be launching a program to award authors with redeemable points. You'll be able to spend the points on game cards or similar things. You have to opt in to receive points. You can do this at http://www.curseforge.com/home/rewards-program/.... This is still very much a work in progress, so you won't see points accumulating until we officially launch this. There also will be a wait between when points accumulate and when you can spend them at the store. Points will... |