zBuffBars
I've changed my mentality about how I'm going to do addons from this point forward. I've spoken with a few people at curse and I understand that there is still room for my addons in the community however I've never been a fan of in-game configuration options so from today onward every single one of my addons will not have any in-game configuration. If you want to add or change something please take the time to either learn lua and change it yourself, or come talk to me in IRC, if it is something that I feel would be a great feature I will have no problem adding it, but I'm tired of the nagging remarks and constant "I want wow addons in war" crap.
Major Changes in this release
- Friendly Buff Bars: Re-Enabled should hide buffs on target change or de-target.
- Hostile Buff Bars: Should filter properly, shouldn't end up with not seeing your debuffs on the target.
- Player Buffs: Are now filtered into two separate categories and anchored as such.
- Player Buffs: Mythic defines their debuffs very strangely, so some things you may not believe to be a debuff might end up in the debuff category.
- Scaling: You should now be able to scale the size of the Bars.
- Buff Names: Names are now truncated over 15 characters.
In the Works
- Growth: I want to add the ability while in layout mode to define via the right click menu which direction the bars grow in.
- Anchoring: Currently the LayoutEditor doesn't tell the anchors to be relative to another anchor so placing the player debuffs under the buff window will result in them not showing. I want to fix this.